My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Miner
Giant Snowball
Skeletons Bats Miner
Zap
Skeletons Bats Inferno Tower
Barbarian Barrel
Skeletons Inferno Tower Ice Wizard Royal Ghost
The Log
Skeletons
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Miner Ice Wizard Royal Ghost
Fireball
Inferno Tower Ice Wizard
Poison
Bats Inferno Tower Ice Wizard
Lightning
Inferno Tower Ice Wizard
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Poison Miner Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Miner Ice Wizard Royal Ghost Poison Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Miner

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner
Inferno Tower
Poison
Miner The Log Royal Ghost
The Log
Poison Miner
Miner
Bats Poison The Log Royal Ghost
Ice Wizard
Royal Ghost
Poison Miner

Defense Synergies 1 17

Skeletons
Bats Inferno Tower Poison The Log Ice Wizard Royal Ghost
Bats
Skeletons Inferno Tower The Log Ice Wizard
Inferno Tower
The Log Skeletons Bats Poison Ice Wizard Royal Ghost
Poison
Skeletons Inferno Tower The Log Ice Wizard
The Log
Inferno Tower Skeletons Bats Poison Miner Ice Wizard Royal Ghost
Miner
The Log
Ice Wizard
Skeletons Bats Inferno Tower Poison The Log
Royal Ghost
Skeletons Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log
Inferno Tower Skeletons Bats The Log Ice Wizard
Inferno Tower Skeletons Bats Ice Wizard
Inferno Tower Skeletons Bats Ice Wizard
Poison The Log
The Log Skeletons Bats Ice Wizard Royal Ghost
Bats Inferno Tower Poison Ice Wizard
Inferno Tower Poison The Log
Inferno Tower Skeletons Ice Wizard
Skeletons Inferno Tower Miner Ice Wizard Royal Ghost
Bats Poison Ice Wizard Skeletons The Log Royal Ghost
Inferno Tower Bats Poison Ice Wizard
Inferno Tower Skeletons Bats The Log Ice Wizard
Bats Poison The Log Royal Ghost
Inferno Tower
Inferno Tower The Log
Skeletons Bats Inferno Tower Poison
Bats The Log Ice Wizard Royal Ghost
Poison The Log Bats Ice Wizard Royal Ghost
Inferno Tower
Royal Ghost Bats Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Royal Ghost
Poison The Log Miner Royal Ghost
Skeletons Bats Inferno Tower The Log
Bats Inferno Tower The Log
Inferno Tower Skeletons
Poison Skeletons Bats Ice Wizard
Skeletons Bats Inferno Tower Ice Wizard
Inferno Tower
Skeletons Bats Inferno Tower Poison The Log
Inferno Tower Skeletons
Bats Inferno Tower
Poison The Log
Skeletons Inferno Tower
Inferno Tower Skeletons Bats Poison The Log
Bats Poison Inferno Tower The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log Royal Ghost
Poison The Log Miner Ice Wizard Royal Ghost
Poison The Log Miner
Poison The Log
Poison The Log
Poison Bats Ice Wizard
Poison The Log
Poison The Log Ice Wizard
Poison The Log Miner
Bats Poison
Poison Miner The Log
Poison
Poison The Log Miner
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Bats
Poison The Log
Poison The Log Miner
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Ice Wizard
Poison The Log Miner Ice Wizard Royal Ghost
Poison The Log Miner
Poison Miner The Log
Poison Bats Ice Wizard
Bats Poison
Poison The Log Miner
Poison
Poison The Log
Bats
Poison Ice Wizard
The Log
Poison Miner
The Log Poison
Poison
Bats Poison The Log
Bats Poison
Poison The Log Miner Royal Ghost

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