My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Baby Dragon Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Flying Machine Baby Dragon Miner
Zap
Flying Machine Prince
Barbarian Barrel
Ice Wizard
The Log
Mini P.E.K.K.A Prince
Earthquake
Arrows
Flying Machine
Royal Delivery
Mini P.E.K.K.A Flying Machine Baby Dragon Prince Miner Ice Wizard
Fireball
Flying Machine Baby Dragon Ice Wizard
Poison
Flying Machine Ice Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Prince Ice Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Poison Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Ice Wizard Mini P.E.K.K.A Flying Machine Baby Dragon Poison Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Miner Ice Wizard Mini P.E.K.K.A

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Miner Mini P.E.K.K.A Flying Machine Baby Dragon Poison Ice Wizard
Mini P.E.K.K.A
Zap Baby Dragon Ice Wizard
Flying Machine
Zap Baby Dragon Prince
Baby Dragon
Zap Mini P.E.K.K.A Flying Machine Poison Prince Miner Ice Wizard
Poison
Miner Zap Baby Dragon Prince
Prince
Zap Flying Machine Baby Dragon Poison Miner Ice Wizard
Miner
Zap Poison Baby Dragon Prince
Ice Wizard
Zap Mini P.E.K.K.A Baby Dragon Prince

Defense Synergies 2 14

Zap
Mini P.E.K.K.A Flying Machine Baby Dragon Poison Prince Miner Ice Wizard
Mini P.E.K.K.A
Zap Baby Dragon Ice Wizard
Flying Machine
Zap Baby Dragon Prince Ice Wizard
Baby Dragon
Ice Wizard Zap Mini P.E.K.K.A Flying Machine Prince
Poison
Zap Ice Wizard
Prince
Zap Flying Machine Baby Dragon Ice Wizard
Miner
Zap
Ice Wizard
Baby Dragon Zap Mini P.E.K.K.A Flying Machine Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon
Mini P.E.K.K.A Zap Flying Machine Prince Ice Wizard
Mini P.E.K.K.A Prince Ice Wizard
Mini P.E.K.K.A Prince Ice Wizard
Mini P.E.K.K.A Poison Prince
Zap Flying Machine Baby Dragon Ice Wizard
Zap Flying Machine Baby Dragon Poison Ice Wizard
Zap Flying Machine Baby Dragon Poison
Mini P.E.K.K.A Prince Ice Wizard
Mini P.E.K.K.A Prince Miner Ice Wizard
Poison Ice Wizard Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Poison Ice Wizard
Mini P.E.K.K.A Prince Zap Flying Machine Ice Wizard
Zap Mini P.E.K.K.A Baby Dragon Poison Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Poison Prince
Zap Flying Machine Baby Dragon Prince Ice Wizard
Zap Baby Dragon Poison Flying Machine Ice Wizard
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Flying Machine Baby Dragon Poison Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Prince
Poison Zap Mini P.E.K.K.A Flying Machine Baby Dragon Prince Miner
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Zap
Mini P.E.K.K.A Prince
Poison Zap Flying Machine Baby Dragon Ice Wizard
Mini P.E.K.K.A Prince Flying Machine Ice Wizard
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Flying Machine Baby Dragon Poison Prince
Mini P.E.K.K.A Flying Machine Prince
Zap Poison Prince
Mini P.E.K.K.A Prince
Flying Machine Baby Dragon
Zap Mini P.E.K.K.A Flying Machine Baby Dragon Poison Prince
Poison Zap Mini P.E.K.K.A Flying Machine Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Baby Dragon
Poison Zap Flying Machine Baby Dragon Miner Ice Wizard
Flying Machine Baby Dragon Poison Miner
Flying Machine Poison Prince
Poison Zap Baby Dragon
Poison Zap Flying Machine Baby Dragon Ice Wizard
Flying Machine Baby Dragon Poison
Poison Zap Flying Machine Baby Dragon Ice Wizard
Poison Miner Zap Flying Machine
Mini P.E.K.K.A Poison Prince
Poison Miner Zap Flying Machine Prince
Poison Zap Flying Machine Baby Dragon
Flying Machine Poison Baby Dragon Miner
Flying Machine Baby Dragon Poison
Zap Flying Machine Baby Dragon Poison Prince
Zap Flying Machine Baby Dragon Poison
Flying Machine Baby Dragon Poison
Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Flying Machine Baby Dragon Poison Prince
Zap Flying Machine Baby Dragon Poison Miner
Baby Dragon Poison Prince
Poison
Prince
Zap Flying Machine Baby Dragon Poison
Zap Poison Baby Dragon Ice Wizard
Poison Miner Zap Flying Machine Baby Dragon Ice Wizard
Zap Flying Machine Baby Dragon Poison Prince Miner
Poison Miner Zap Baby Dragon
Poison Zap Flying Machine Baby Dragon Ice Wizard
Zap Flying Machine Poison
Mini P.E.K.K.A
Poison Zap Miner
Zap Poison
Prince
Poison
Zap Flying Machine Prince
Poison Zap Flying Machine Baby Dragon Ice Wizard
Poison Miner Mini P.E.K.K.A Flying Machine Baby Dragon Prince
Zap Flying Machine Baby Dragon Poison
Zap Poison
Flying Machine Prince
Zap Flying Machine Baby Dragon Poison
Zap Flying Machine Poison
Poison Zap Flying Machine Baby Dragon Prince Miner

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