My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Giant Skeleton
Giant Snowball
Skeletons Hog Rider Witch
Zap
Skeletons Mortar Witch
Barbarian Barrel
Skeletons Mortar Witch Giant Skeleton
The Log
Skeletons Hog Rider Witch Giant Skeleton
Earthquake
Skeletons Mortar Hog Rider Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Hog Rider Witch Giant Skeleton
Fireball
Mortar Hog Rider Witch
Poison
Mortar Witch
Lightning
Mortar Ice Golem Witch
Rocket
Mortar Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Ice Golem Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Tornado Mortar Hog Rider Poison Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Ice Golem Tornado Mortar

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Ice Golem Hog Rider Tornado
Ice Golem
Hog Rider Mortar Witch
Hog Rider
Ice Golem Mortar Tornado Poison Witch Giant Skeleton
Tornado
Mortar Hog Rider Poison Witch Giant Skeleton
Poison
Hog Rider Tornado Giant Skeleton
Witch
Ice Golem Hog Rider Tornado Giant Skeleton
Giant Skeleton
Hog Rider Tornado Poison Witch

Defense Synergies 0 17

Skeletons
Mortar Ice Golem Tornado Poison Witch Giant Skeleton
Mortar
Skeletons Ice Golem Tornado Poison
Ice Golem
Skeletons Mortar Tornado Poison Witch Giant Skeleton
Hog Rider
Tornado
Skeletons Mortar Ice Golem Poison Witch Giant Skeleton
Poison
Skeletons Mortar Ice Golem Tornado
Witch
Skeletons Ice Golem Tornado Giant Skeleton
Giant Skeleton
Skeletons Ice Golem Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Ice Golem
Skeletons Mortar Witch
Mortar Tornado Witch Skeletons Giant Skeleton
Witch Skeletons Mortar
Tornado Poison Giant Skeleton
Tornado Skeletons
Tornado Mortar Poison Witch
Ice Golem Poison Giant Skeleton
Witch Skeletons Mortar Tornado
Tornado Skeletons Ice Golem Giant Skeleton
Poison Witch Skeletons Ice Golem Tornado Giant Skeleton
Tornado Poison Witch
Mortar Skeletons Witch Giant Skeleton
Mortar Tornado Poison Witch
Mortar
Tornado Mortar
Skeletons Mortar Tornado Poison Witch
Mortar Tornado Witch
Mortar Tornado Poison Witch Ice Golem Giant Skeleton
Mortar Tornado
Poison Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Witch Giant Skeleton
Poison Mortar Ice Golem
Giant Skeleton Skeletons Ice Golem Witch
Giant Skeleton Ice Golem Tornado
Giant Skeleton Skeletons Witch
Poison Skeletons Ice Golem Tornado Witch
Skeletons Ice Golem Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Mortar Ice Golem Tornado Poison Witch
Witch Skeletons
Witch Giant Skeleton
Tornado Poison Giant Skeleton
Giant Skeleton Skeletons Ice Golem Witch
Witch
Witch Skeletons Mortar Ice Golem Tornado Poison Giant Skeleton
Poison Ice Golem Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Ice Golem Giant Skeleton
Mortar Poison Tornado
Poison Giant Skeleton
Ice Golem Poison Giant Skeleton
Poison Mortar
Poison Ice Golem Tornado Witch
Mortar Tornado Poison Witch
Poison Ice Golem Tornado
Poison Mortar Tornado
Tornado Poison
Poison Mortar Tornado
Poison Tornado
Poison Mortar Ice Golem
Mortar Poison
Mortar Ice Golem Poison
Mortar Poison Witch
Mortar Poison
Mortar Tornado Poison
Mortar Poison
Mortar Tornado Poison Witch
Poison Giant Skeleton
Tornado Poison
Tornado
Mortar Poison
Ice Golem Tornado Poison Mortar Witch
Witch
Mortar Poison Tornado Witch
Mortar Tornado Poison Witch
Poison Mortar Tornado
Poison Ice Golem Tornado Witch
Poison Witch
Poison Mortar
Poison
Giant Skeleton
Poison
Witch
Poison Tornado Witch
Poison
Mortar Ice Golem Poison
Tornado Poison Giant Skeleton
Tornado Poison Witch Giant Skeleton
Tornado Poison Witch
Poison Mortar Tornado Witch Giant Skeleton

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