My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Mega Minion P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Mega Minion Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Knight
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Mega Minion Hog Rider P.E.K.K.A
Fireball
Archers Mega Minion Hog Rider
Poison
Bats Archers Mega Minion
Lightning
Knight Mega Minion
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Mega Minion Hog Rider Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Mega Minion P.E.K.K.A
Zap
Mega Minion Hog Rider P.E.K.K.A Bats Archers Knight Poison
Archers
Knight Zap Hog Rider P.E.K.K.A
Knight
Bats Archers Mega Minion Hog Rider Zap Poison
Mega Minion
Zap Knight Bats Poison
Hog Rider
Bats Zap Knight Archers Poison
Poison
P.E.K.K.A Zap Knight Mega Minion Hog Rider
P.E.K.K.A
Zap Poison Bats Archers

Defense Synergies 4 9

Bats
Knight Zap P.E.K.K.A
Zap
Mega Minion Bats Archers Knight Poison P.E.K.K.A
Archers
Knight Zap Mega Minion P.E.K.K.A
Knight
Bats Archers Mega Minion Zap Poison
Mega Minion
Zap Knight Archers
Hog Rider
Poison
Zap Knight
P.E.K.K.A
Bats Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion
P.E.K.K.A Bats Zap Knight Mega Minion
P.E.K.K.A Bats Archers Knight Mega Minion
P.E.K.K.A Bats Knight Mega Minion
Poison P.E.K.K.A
Bats Zap Archers Mega Minion
Bats Mega Minion Zap Archers Poison
Zap Poison P.E.K.K.A
P.E.K.K.A
Knight Archers
Bats Archers Poison Zap Knight Mega Minion
Mega Minion Bats Zap Archers Poison
P.E.K.K.A Bats Zap Knight
Bats Zap Mega Minion Poison P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Bats Knight Poison P.E.K.K.A
Bats Zap Archers Knight Mega Minion
Zap Poison Bats Archers Knight Mega Minion
P.E.K.K.A
Bats Archers Knight Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers P.E.K.K.A
Poison Zap Archers Knight Mega Minion
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight
Poison Bats Zap Archers
P.E.K.K.A Bats Archers Knight Mega Minion
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Mega Minion Poison
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Knight Mega Minion
P.E.K.K.A Zap Poison
P.E.K.K.A Knight
Archers
Bats Zap Archers Knight Mega Minion Poison P.E.K.K.A
Bats Poison Zap Archers Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap
Poison
Knight Poison
Poison Zap
Poison Bats Zap Mega Minion
Archers Poison
Poison Zap
Poison Zap
Bats Poison
Poison Zap Knight
Poison Zap Archers
Poison Knight
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats
Zap Archers Mega Minion Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison
Mega Minion
Poison Zap
Zap Poison
Poison Zap
Poison Bats Zap Archers
Zap Bats Mega Minion Poison
Mega Minion
Poison Zap
Zap Poison
P.E.K.K.A
Poison
Zap Bats Archers
Poison Zap Archers Mega Minion
Poison Knight Mega Minion
Zap Poison
Zap Poison
Mega Minion P.E.K.K.A
Zap Bats Poison
Bats Zap Poison
Poison Zap

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