My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Barbarians Hog Rider Skeleton Army
Zap
Fire Spirit Skeleton Army
Barbarian Barrel
Fire Spirit Tesla Barbarians Skeleton Army
The Log
Fire Spirit Barbarians Hog Rider Skeleton Army
Earthquake
Tesla Barbarians Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Barbarians Hog Rider Skeleton Army
Fireball
Tesla Barbarians Hog Rider Skeleton Army
Poison
Barbarians Skeleton Army
Lightning
Tesla
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Skeleton Army Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Skeleton Army Tesla Hog Rider Poison Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Skeleton Army

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Zap
Arrows Hog Rider Fire Spirit Poison
Arrows
Zap Hog Rider
Tesla
Barbarians
Hog Rider
Hog Rider
Fire Spirit Zap Arrows Barbarians Poison
Skeleton Army
Poison
Zap Hog Rider

Defense Synergies 0 11

Fire Spirit
Zap
Zap
Fire Spirit Arrows Tesla Barbarians Skeleton Army Poison
Arrows
Zap Tesla Barbarians
Tesla
Zap Arrows Skeleton Army Poison
Barbarians
Zap Arrows Skeleton Army
Hog Rider
Skeleton Army
Zap Tesla Barbarians
Poison
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Barbarians Skeleton Army Zap Tesla
Tesla Barbarians Skeleton Army Fire Spirit
Tesla Barbarians Skeleton Army
Arrows Barbarians Skeleton Army Poison
Arrows Skeleton Army Fire Spirit Zap Tesla
Tesla Fire Spirit Zap Arrows Poison
Zap Arrows Tesla Barbarians Poison
Tesla Barbarians Skeleton Army
Skeleton Army Fire Spirit Tesla Barbarians
Barbarians Skeleton Army Poison Zap Arrows Tesla
Arrows Tesla Zap Poison
Tesla Barbarians Skeleton Army Fire Spirit Zap
Fire Spirit Skeleton Army Zap Arrows Tesla Barbarians Poison
Barbarians Skeleton Army Tesla
Barbarians Skeleton Army Zap Tesla
Tesla Barbarians Arrows Skeleton Army Poison
Fire Spirit Arrows Tesla Zap Barbarians Skeleton Army
Zap Arrows Poison Fire Spirit Tesla Barbarians
Barbarians Tesla
Skeleton Army Fire Spirit Arrows Tesla Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Tesla
Poison Zap Arrows Tesla
Barbarians Skeleton Army Zap
Skeleton Army Zap Tesla Barbarians
Barbarians Tesla Skeleton Army
Fire Spirit Arrows Poison Zap Tesla
Skeleton Army Tesla Barbarians
Tesla Barbarians Skeleton Army
Zap Barbarians Skeleton Army Poison
Tesla Barbarians Skeleton Army
Tesla Barbarians
Skeleton Army Zap Arrows Barbarians Poison
Barbarians Skeleton Army Tesla
Tesla Barbarians Skeleton Army
Tesla Barbarians Skeleton Army Zap Poison
Arrows Poison Zap Tesla Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Zap
Arrows Poison
Arrows Barbarians Poison
Poison Fire Spirit Zap Arrows
Arrows Poison Fire Spirit Zap
Fire Spirit Arrows Poison
Arrows Poison Fire Spirit Zap
Arrows Poison Zap
Fire Spirit Poison
Poison Zap Arrows
Poison Fire Spirit Zap Arrows
Poison Fire Spirit
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Arrows Poison
Arrows Poison
Fire Spirit Zap Arrows Poison
Fire Spirit Zap Arrows Poison
Poison
Arrows Poison
Zap Arrows Barbarians Poison
Zap Arrows Poison Fire Spirit
Arrows Poison Zap
Zap Arrows Poison
Poison Zap Arrows
Poison Fire Spirit Zap Arrows
Zap Poison
Poison Zap Arrows
Zap Arrows Poison
Arrows Poison
Zap Fire Spirit Barbarians Skeleton Army
Poison Fire Spirit Zap Arrows
Arrows
Poison
Arrows Zap Poison
Zap Arrows Poison
Zap Poison
Zap Poison
Poison Zap

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