My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Giant Skeleton
Giant Snowball
Guards Clone Lumberjack
Zap
Guards Clone
Barbarian Barrel
Guards Clone Executioner Giant Skeleton Electro Wizard Lumberjack
The Log
Guards Clone Giant Skeleton Lumberjack
Earthquake
Guards Clone
Arrows
Guards Clone
Royal Delivery
Guards Clone Executioner Giant Skeleton Electro Wizard Lumberjack
Fireball
Clone Executioner Electro Wizard Lumberjack
Poison
Guards Clone Executioner Electro Wizard
Lightning
Executioner Electro Wizard Lumberjack
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Clone Poison Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Clone Poison Electro Wizard Lumberjack Executioner Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Clone Poison Electro Wizard

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Guards
Clone Lumberjack
Clone
Giant Skeleton Guards Electro Wizard Lumberjack
Poison
Giant Skeleton
Executioner
Giant Skeleton
Clone Poison Lightning Electro Wizard Lumberjack
Lightning
Giant Skeleton
Electro Wizard
Clone Giant Skeleton Lumberjack
Lumberjack
Guards Clone Giant Skeleton Electro Wizard

Defense Synergies 0 11

Guards
Poison Executioner Giant Skeleton Electro Wizard Lumberjack
Clone
Poison
Guards Electro Wizard
Executioner
Guards Giant Skeleton Lumberjack
Giant Skeleton
Guards Executioner Electro Wizard Lumberjack
Lightning
Electro Wizard
Guards Poison Giant Skeleton Lumberjack
Lumberjack
Guards Executioner Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Executioner Electro Wizard
Lumberjack Executioner Electro Wizard
Lumberjack Executioner Giant Skeleton Lightning Electro Wizard
Lumberjack Guards Electro Wizard
Lightning Poison Giant Skeleton Lumberjack
Guards Executioner Electro Wizard Lumberjack
Lightning Electro Wizard Poison Executioner
Lightning Poison Giant Skeleton Electro Wizard
Lumberjack
Guards Giant Skeleton Electro Wizard Lumberjack
Guards Poison Executioner Electro Wizard Giant Skeleton Lumberjack
Executioner Poison Electro Wizard
Lumberjack Guards Giant Skeleton Lightning Electro Wizard
Executioner Guards Poison Electro Wizard Lumberjack
Electro Wizard Lumberjack
Lightning Electro Wizard Lumberjack
Poison Executioner Electro Wizard Lumberjack
Guards Executioner Electro Wizard Lumberjack
Poison Executioner Guards Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Guards Poison Executioner Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Giant Skeleton Electro Wizard
Poison Electro Wizard Executioner Lightning Lumberjack
Guards Giant Skeleton Lumberjack Lightning Electro Wizard
Guards Giant Skeleton Lightning Lumberjack Electro Wizard
Giant Skeleton Guards Executioner Lumberjack
Poison Executioner Electro Wizard
Guards Giant Skeleton Lightning Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Lightning Electro Wizard Poison
Guards
Guards Giant Skeleton Lumberjack
Lightning Guards Poison Giant Skeleton Electro Wizard
Giant Skeleton Lightning Guards Executioner Lumberjack
Executioner
Guards Electro Wizard Poison Executioner Giant Skeleton Lightning Lumberjack
Poison Executioner Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Guards Giant Skeleton
Poison Executioner Electro Wizard
Lightning Poison Giant Skeleton
Lightning Guards Poison Giant Skeleton
Poison Executioner
Poison Executioner
Poison Executioner
Poison Executioner Lightning
Poison Lightning
Lightning Guards Poison Electro Wizard Lumberjack
Poison Lightning Electro Wizard
Poison Lightning Executioner
Poison Lightning Executioner
Lightning Poison
Lightning Poison
Lightning Poison Executioner
Lightning Poison Executioner
Lightning Poison
Lightning
Lightning Poison Executioner Electro Wizard
Lightning Poison
Lightning Poison Giant Skeleton
Lightning Poison
Lightning
Lightning Poison
Poison Executioner
Poison Executioner Lightning Electro Wizard
Lightning Poison
Poison Lightning
Poison Lightning Executioner Electro Wizard
Lightning Electro Wizard Guards Poison
Lightning
Poison Lightning
Lightning Poison Electro Wizard
Giant Skeleton
Poison Lightning
Lightning Electro Wizard Guards
Poison Lightning Executioner Electro Wizard
Poison Lightning Executioner Electro Wizard Lumberjack
Poison Executioner Lightning
Lightning Poison Giant Skeleton
Executioner
Guards Poison Giant Skeleton Lightning Electro Wizard
Poison Executioner Lightning Electro Wizard
Poison Lightning Executioner Giant Skeleton Electro Wizard

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