My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Ice Spirit Archers Knight Tesla Ice Wizard Graveyard
The Log
Ice Spirit Archers Graveyard
Earthquake
Archers Tesla Graveyard
Arrows
Ice Spirit Archers Graveyard
Royal Delivery
Ice Spirit Archers Knight Ice Wizard Graveyard
Fireball
Archers Tesla Ice Wizard
Poison
Archers Ice Wizard Graveyard
Lightning
Knight Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Knight Ice Wizard Tesla Poison Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Archers Graveyard
Zap
Ice Spirit Graveyard Archers Knight Poison Ice Wizard
Archers
Knight Ice Spirit Zap Graveyard
Knight
Ice Spirit Archers Graveyard Zap Poison Ice Wizard
Tesla
Poison
Graveyard Zap Knight
Ice Wizard
Zap Knight Graveyard
Graveyard
Zap Knight Poison Ice Spirit Archers Ice Wizard

Defense Synergies 4 15

Ice Spirit
Zap Archers Knight Tesla Poison Ice Wizard
Zap
Ice Spirit Archers Knight Tesla Poison Ice Wizard
Archers
Knight Ice Spirit Zap Tesla Ice Wizard
Knight
Archers Tesla Ice Wizard Ice Spirit Zap Poison
Tesla
Knight Ice Spirit Zap Archers Poison
Poison
Ice Spirit Zap Knight Tesla Ice Wizard
Ice Wizard
Knight Ice Spirit Zap Archers Poison
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
Ice Spirit Zap Knight Tesla Ice Wizard
Tesla Archers Knight Ice Wizard
Tesla Knight Ice Wizard
Poison
Zap Archers Tesla Ice Wizard
Tesla Ice Spirit Zap Archers Poison Ice Wizard
Zap Tesla Poison
Tesla Ice Wizard
Knight Ice Spirit Archers Tesla Ice Wizard
Archers Poison Ice Wizard Zap Knight Tesla
Tesla Zap Archers Poison Ice Wizard
Tesla Ice Spirit Zap Knight Ice Wizard
Ice Spirit Zap Tesla Poison
Knight Tesla
Ice Spirit Zap Tesla
Tesla Knight Poison
Ice Spirit Tesla Zap Archers Knight Ice Wizard
Zap Poison Ice Spirit Archers Knight Tesla Ice Wizard
Tesla
Archers Knight Tesla Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla
Poison Zap Archers Knight Tesla
Ice Spirit Zap Knight
Zap Knight Tesla
Knight Tesla
Poison Ice Spirit Zap Archers Tesla Ice Wizard
Archers Knight Tesla Ice Wizard
Knight Tesla
Zap Ice Spirit Knight Poison
Tesla
Knight Tesla
Zap Poison
Knight Tesla
Archers Tesla
Tesla Ice Spirit Zap Archers Knight Poison
Poison Zap Archers Tesla Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap Ice Wizard
Poison
Knight Poison
Poison Zap
Poison Ice Spirit Zap Ice Wizard
Archers Poison
Poison Ice Spirit Zap Ice Wizard
Poison Zap
Poison
Poison Zap Knight
Poison Zap Archers
Poison Knight
Poison
Zap Poison
Zap Poison
Poison
Poison
Zap Archers Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Ice Spirit Ice Wizard
Poison Zap Ice Wizard
Zap Poison
Poison Zap
Poison Zap Archers Ice Wizard
Zap Ice Spirit Poison
Poison Zap
Zap Ice Spirit Poison
Poison
Zap Ice Spirit Archers
Poison Zap Archers Ice Wizard
Poison Knight
Zap Poison
Zap Poison
Zap Ice Spirit Poison
Zap Poison
Poison Zap

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