My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians
Giant Snowball
Bomber Baby Dragon
Zap
Bomber
Barbarian Barrel
Bomber Elite Barbarians Wizard
The Log
Bomber Elite Barbarians
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Wizard Baby Dragon
Fireball
Bomber Elite Barbarians Wizard Baby Dragon
Poison
Bomber Wizard
Lightning
Elite Barbarians Wizard Baby Dragon
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Tornado Baby Dragon Poison Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber The Log Tornado Baby Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians Baby Dragon
Elite Barbarians
Bomber Wizard The Log
Wizard
Tornado Elite Barbarians Golem
Tornado
Wizard Baby Dragon Poison Golem The Log
Baby Dragon
Tornado Golem Bomber Poison
Poison
Golem Tornado Baby Dragon The Log
Golem
Bomber Baby Dragon Poison Wizard Tornado The Log
The Log
Elite Barbarians Tornado Poison Golem

Defense Synergies 1 10

Bomber
Tornado The Log
Elite Barbarians
Wizard The Log
Wizard
Tornado Elite Barbarians The Log
Tornado
Wizard Bomber Baby Dragon Poison The Log
Baby Dragon
Tornado The Log
Poison
Tornado The Log
Golem
The Log
Bomber Elite Barbarians Wizard Tornado Baby Dragon Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon The Log
Elite Barbarians Bomber The Log
Tornado Bomber Elite Barbarians
Elite Barbarians Bomber
Bomber Elite Barbarians Tornado Poison The Log
Tornado The Log Bomber Baby Dragon
Tornado Wizard Baby Dragon Poison
Baby Dragon Poison The Log
Elite Barbarians Tornado
Elite Barbarians Tornado Bomber
Poison Bomber Wizard Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon Poison
Bomber Elite Barbarians Wizard The Log
Bomber Wizard Tornado Baby Dragon Poison The Log
Elite Barbarians
Tornado Elite Barbarians The Log
Wizard Bomber Elite Barbarians Tornado Poison
Bomber Elite Barbarians Wizard Tornado Baby Dragon The Log
Wizard Tornado Baby Dragon Poison The Log Bomber
Elite Barbarians Tornado
Bomber Wizard Elite Barbarians Baby Dragon Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Poison Bomber Elite Barbarians Wizard Baby Dragon The Log
Elite Barbarians The Log
Elite Barbarians Tornado The Log
Elite Barbarians
Wizard Poison Tornado Baby Dragon
Elite Barbarians
Elite Barbarians
Elite Barbarians Tornado Baby Dragon Poison The Log
Elite Barbarians
Elite Barbarians Tornado Poison The Log
Elite Barbarians Wizard
Wizard Bomber Baby Dragon
Elite Barbarians Bomber Tornado Baby Dragon Poison The Log
Poison Bomber Elite Barbarians Wizard Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Tornado Baby Dragon The Log
Baby Dragon Poison The Log
Poison The Log
Bomber Wizard Poison Baby Dragon The Log
Wizard Poison Tornado Baby Dragon
Bomber Wizard Tornado Baby Dragon Poison The Log
Poison The Log Wizard Tornado Baby Dragon
Poison The Log Wizard Tornado
Elite Barbarians Tornado Poison
Poison Wizard Tornado The Log
Poison Wizard Tornado Baby Dragon
Poison Elite Barbarians Baby Dragon The Log
Baby Dragon Poison
Elite Barbarians Baby Dragon Poison The Log
Bomber Wizard Baby Dragon Poison The Log
Wizard Baby Dragon Poison The Log
Tornado Poison
Bomber
Bomber Wizard Baby Dragon Poison The Log
Bomber Wizard Tornado Baby Dragon Poison The Log
Baby Dragon Poison The Log
Wizard Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Bomber Wizard Baby Dragon
Poison The Log Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Poison The Log
Poison Tornado Baby Dragon The Log
Elite Barbarians Poison Wizard Tornado Baby Dragon
Wizard Poison
Elite Barbarians
Poison Bomber Wizard The Log
Poison
Wizard Poison The Log
Poison Wizard Tornado Baby Dragon
The Log
Poison Wizard Baby Dragon
The Log Bomber Wizard Baby Dragon Poison
Tornado Poison
Elite Barbarians
Elite Barbarians Tornado Baby Dragon Poison The Log
Tornado Poison
Poison Tornado Baby Dragon The Log

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