My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Bowler Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Musketeer Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Skeleton Army Electro Wizard
The Log
Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Musketeer Valkyrie Skeleton Army Bowler Electro Wizard
Fireball
Minion Horde Musketeer Skeleton Army Bowler Electro Wizard
Poison
Minion Horde Musketeer Skeleton Army Electro Wizard
Lightning
Musketeer Valkyrie Bowler Electro Wizard
Rocket
Minion Horde Musketeer Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Poison Bowler Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Musketeer Valkyrie Poison Electro Wizard Minion Horde Bowler Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Musketeer Valkyrie Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Golem
Musketeer
Valkyrie Bowler Golem
Valkyrie
Musketeer Electro Wizard
Skeleton Army
Poison
Golem Bowler
Bowler
Musketeer Poison Electro Wizard
Golem
Poison Minion Horde Musketeer Electro Wizard
Electro Wizard
Valkyrie Bowler Golem

Defense Synergies 1 8

Minion Horde
Musketeer
Valkyrie Skeleton Army Bowler Electro Wizard
Valkyrie
Musketeer Bowler Electro Wizard
Skeleton Army
Musketeer Electro Wizard
Poison
Electro Wizard
Bowler
Musketeer Valkyrie Electro Wizard
Golem
Electro Wizard
Musketeer Valkyrie Skeleton Army Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minion Horde Musketeer Valkyrie Electro Wizard
Minion Horde Skeleton Army Musketeer Valkyrie Electro Wizard
Minion Horde Skeleton Army Bowler Musketeer Valkyrie Electro Wizard
Minion Horde Skeleton Army Musketeer Valkyrie Bowler Electro Wizard
Valkyrie Skeleton Army Poison Bowler
Skeleton Army Bowler Musketeer Valkyrie Electro Wizard
Minion Horde Musketeer Electro Wizard Poison
Bowler Musketeer Valkyrie Poison Electro Wizard
Minion Horde Musketeer Skeleton Army
Skeleton Army Minion Horde Musketeer Valkyrie Bowler Electro Wizard
Minion Horde Valkyrie Skeleton Army Poison Electro Wizard Musketeer Bowler
Minion Horde Musketeer Poison Electro Wizard
Minion Horde Skeleton Army Bowler Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army Bowler Minion Horde Poison Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Bowler Electro Wizard
Minion Horde Musketeer Valkyrie Skeleton Army Poison Bowler Electro Wizard
Minion Horde Musketeer Valkyrie Skeleton Army Bowler Electro Wizard
Valkyrie Poison Musketeer Bowler Electro Wizard
Musketeer Electro Wizard
Valkyrie Skeleton Army Bowler Minion Horde Musketeer Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Bowler Electro Wizard
Poison Electro Wizard Musketeer Valkyrie Bowler
Skeleton Army Minion Horde Musketeer Valkyrie Bowler Electro Wizard
Valkyrie Skeleton Army Bowler Minion Horde Musketeer Electro Wizard
Minion Horde Musketeer Valkyrie Skeleton Army Bowler
Poison Minion Horde Musketeer Electro Wizard
Skeleton Army Minion Horde Musketeer Valkyrie Bowler Electro Wizard
Minion Horde Valkyrie Skeleton Army
Minion Horde Electro Wizard Valkyrie Skeleton Army Poison
Minion Horde Musketeer Skeleton Army
Minion Horde Musketeer Valkyrie Bowler
Skeleton Army Valkyrie Poison Bowler Electro Wizard
Skeleton Army Bowler Minion Horde Valkyrie
Minion Horde Musketeer Valkyrie Skeleton Army Bowler
Skeleton Army Electro Wizard Minion Horde Musketeer Valkyrie Poison Bowler
Valkyrie Poison Bowler Minion Horde Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Minion Horde Musketeer Valkyrie
Poison Musketeer Bowler Electro Wizard
Minion Horde Poison
Musketeer Valkyrie Poison
Poison Minion Horde Valkyrie Bowler
Poison Minion Horde Musketeer
Minion Horde Musketeer Poison Bowler
Poison Bowler
Poison
Minion Horde Musketeer Poison Bowler Electro Wizard
Poison Minion Horde Musketeer Valkyrie Bowler Electro Wizard
Poison Musketeer
Poison Musketeer Bowler
Minion Horde Musketeer Poison
Musketeer Poison
Minion Horde Musketeer Poison Bowler
Minion Horde Musketeer Poison Bowler
Poison
Minion Horde
Musketeer Poison Bowler Electro Wizard
Valkyrie Poison Bowler
Minion Horde Musketeer Poison Bowler
Poison
Musketeer Bowler
Minion Horde Musketeer Poison
Poison Valkyrie Bowler
Minion Horde
Poison Musketeer Bowler Electro Wizard
Musketeer Poison Bowler
Poison Musketeer
Poison Minion Horde Musketeer Electro Wizard
Electro Wizard Minion Horde Musketeer Poison
Minion Horde Bowler
Poison Minion Horde Musketeer
Minion Horde Poison Electro Wizard
Minion Horde
Poison Bowler
Minion Horde Electro Wizard Musketeer Skeleton Army
Poison Musketeer Electro Wizard
Poison Minion Horde Musketeer Valkyrie Bowler Electro Wizard
Musketeer Poison Bowler
Poison
Minion Horde Musketeer
Minion Horde Musketeer Poison Bowler Electro Wizard
Musketeer Poison Electro Wizard
Poison Musketeer Bowler Electro Wizard

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