My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Goblin Hut
Zap
Furnace Goblin Hut
Barbarian Barrel
Furnace Goblin Hut Barbarian Hut Magic Archer
The Log
Furnace Goblin Hut Barbarian Hut
Earthquake
Furnace Goblin Hut Barbarian Hut Elixir Collector
Arrows
Furnace Goblin Hut
Royal Delivery
Goblin Hut Bowler Magic Archer
Fireball
Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler Magic Archer
Poison
Furnace Goblin Hut Barbarian Hut Elixir Collector Magic Archer
Lightning
Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler Magic Archer
Rocket
Furnace Goblin Hut Barbarian Hut Elixir Collector Bowler Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Bowler Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Furnace Poison Magic Archer Goblin Hut Bowler Barbarian Hut Elixir Collector Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Furnace Poison Magic Archer Goblin Hut

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Goblin Hut Barbarian Hut Bowler
Goblin Hut
Furnace Barbarian Hut Bowler Magic Archer
Barbarian Hut
Furnace Goblin Hut Magic Archer
Elixir Collector
Poison
Bowler
Bowler
Furnace Goblin Hut Poison Lightning Magic Archer
Lightning
Bowler
Magic Archer
Goblin Hut Barbarian Hut Bowler

Defense Synergies 0 7

Furnace
Goblin Hut Barbarian Hut Bowler Magic Archer
Goblin Hut
Furnace Barbarian Hut Bowler
Barbarian Hut
Furnace Goblin Hut Magic Archer
Elixir Collector
Poison
Bowler
Furnace Goblin Hut
Lightning
Magic Archer
Furnace Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Lightning Goblin Hut Magic Archer
Barbarian Hut Furnace Goblin Hut
Furnace Goblin Hut Barbarian Hut Bowler Lightning
Goblin Hut Barbarian Hut Furnace Bowler
Lightning Poison Bowler
Bowler Furnace Magic Archer
Furnace Lightning Goblin Hut Barbarian Hut Poison Magic Archer
Barbarian Hut Bowler Lightning Poison Magic Archer
Barbarian Hut Furnace Goblin Hut
Bowler
Poison Furnace Goblin Hut Bowler Magic Archer
Furnace Goblin Hut Barbarian Hut Poison Magic Archer
Furnace Goblin Hut Barbarian Hut Bowler Lightning
Barbarian Hut Bowler Furnace Goblin Hut Poison Magic Archer
Barbarian Hut Furnace Goblin Hut
Barbarian Hut Furnace Goblin Hut Bowler Lightning
Barbarian Hut Furnace Goblin Hut Poison Bowler
Furnace Goblin Hut Barbarian Hut Bowler Magic Archer
Furnace Poison Goblin Hut Barbarian Hut Bowler Magic Archer
Barbarian Hut Goblin Hut
Bowler Furnace Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Furnace Goblin Hut Bowler
Poison Bowler Lightning Magic Archer
Furnace Goblin Hut Barbarian Hut Bowler Lightning
Bowler Lightning Barbarian Hut
Barbarian Hut Goblin Hut Bowler
Furnace Poison Goblin Hut Magic Archer
Furnace Goblin Hut Barbarian Hut Bowler Lightning
Barbarian Hut
Lightning Goblin Hut Barbarian Hut Poison Magic Archer
Goblin Hut Barbarian Hut
Goblin Hut Bowler
Lightning Poison Bowler
Bowler Lightning Barbarian Hut
Furnace Barbarian Hut Bowler Magic Archer
Goblin Hut Furnace Barbarian Hut Poison Bowler Lightning Magic Archer
Poison Bowler Goblin Hut Barbarian Hut Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Magic Archer Barbarian Hut
Poison Bowler Magic Archer
Lightning Goblin Hut Barbarian Hut Poison Magic Archer
Lightning Barbarian Hut Poison
Poison Furnace Bowler Magic Archer
Poison Furnace Magic Archer
Furnace Poison Bowler Magic Archer
Poison Barbarian Hut Bowler Lightning Magic Archer
Poison Lightning
Lightning Poison Bowler
Poison Lightning Bowler Magic Archer
Poison Lightning Magic Archer
Poison Lightning Goblin Hut Barbarian Hut Bowler Magic Archer
Lightning Poison Magic Archer
Lightning Furnace Goblin Hut Barbarian Hut Poison Magic Archer
Lightning Furnace Goblin Hut Barbarian Hut Poison Bowler Magic Archer
Lightning Magic Archer Furnace Goblin Hut Barbarian Hut Poison Bowler
Lightning Poison
Lightning
Lightning Poison Bowler Magic Archer
Lightning Poison Bowler Magic Archer
Lightning Poison Bowler Magic Archer
Lightning Poison
Bowler Lightning
Lightning Barbarian Hut Poison
Poison Furnace Bowler Magic Archer
Poison Bowler Lightning Magic Archer
Lightning Poison Bowler Magic Archer
Poison Lightning Magic Archer
Poison Lightning Furnace Magic Archer
Lightning Goblin Hut Poison
Lightning Bowler
Poison Lightning Magic Archer
Lightning Poison Magic Archer
Poison Bowler Lightning Magic Archer
Lightning Goblin Hut Barbarian Hut Magic Archer
Poison Lightning Magic Archer
Poison Lightning Bowler Magic Archer
Poison Bowler Lightning Magic Archer
Lightning Poison
Poison Bowler Lightning Magic Archer
Poison Lightning Magic Archer
Poison Lightning Bowler Magic Archer

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