My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Goblin Gang Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Gang
Giant Snowball
Archers Minions Goblin Gang Barbarians Goblin Hut Baby Dragon
Zap
Archers Minions Goblin Gang Goblin Hut
Barbarian Barrel
Archers Goblin Gang Barbarians Goblin Hut
The Log
Archers Goblin Gang Barbarians Goblin Hut
Earthquake
Archers Goblin Gang Barbarians Goblin Hut
Arrows
Archers Minions Goblin Gang Goblin Hut
Royal Delivery
Archers Minions Goblin Gang Barbarians Goblin Hut Baby Dragon
Fireball
Archers Minions Goblin Gang Barbarians Goblin Hut Baby Dragon
Poison
Archers Minions Goblin Gang Barbarians Goblin Hut
Lightning
Goblin Hut Baby Dragon
Rocket
Barbarians Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Minions Goblin Gang Fireball Baby Dragon Poison Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Minions Goblin Gang Fireball

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Baby Dragon
Minions
Baby Dragon
Goblin Gang
Goblin Hut Baby Dragon
Barbarians
Fireball
Baby Dragon
Goblin Hut
Archers Goblin Gang Baby Dragon
Baby Dragon
Archers Minions Goblin Gang Fireball Goblin Hut Poison
Poison
Baby Dragon

Defense Synergies 0 9

Archers
Minions Goblin Gang Goblin Hut Baby Dragon
Minions
Archers Baby Dragon
Goblin Gang
Archers Barbarians Goblin Hut
Barbarians
Goblin Gang
Fireball
Goblin Hut
Goblin Hut
Archers Goblin Gang Fireball Baby Dragon
Baby Dragon
Archers Minions Goblin Hut
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Goblin Hut Baby Dragon
Barbarians Minions Goblin Gang Goblin Hut
Goblin Gang Barbarians Goblin Hut Archers Minions
Barbarians Goblin Hut Minions Goblin Gang
Barbarians Fireball Poison
Goblin Gang Fireball Archers Minions Baby Dragon
Minions Archers Goblin Gang Fireball Goblin Hut Baby Dragon Poison
Barbarians Fireball Baby Dragon Poison
Barbarians Minions Goblin Gang Goblin Hut
Goblin Gang Archers Barbarians
Archers Minions Goblin Gang Barbarians Poison Fireball Goblin Hut Baby Dragon
Minions Archers Goblin Gang Fireball Goblin Hut Baby Dragon Poison
Barbarians Goblin Hut Minions Goblin Gang Fireball
Fireball Minions Goblin Gang Barbarians Goblin Hut Baby Dragon Poison
Barbarians Goblin Gang Goblin Hut
Barbarians Goblin Gang Fireball Goblin Hut
Barbarians Minions Goblin Gang Fireball Goblin Hut Poison
Fireball Archers Minions Goblin Gang Barbarians Goblin Hut Baby Dragon
Baby Dragon Poison Archers Minions Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Goblin Gang Archers Minions Barbarians Fireball Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Fireball Goblin Hut
Fireball Poison Archers Goblin Gang Baby Dragon
Goblin Gang Barbarians Minions Goblin Hut
Goblin Gang Barbarians Fireball
Barbarians Goblin Gang Goblin Hut
Fireball Poison Archers Minions Goblin Gang Goblin Hut Baby Dragon
Goblin Gang Archers Minions Barbarians Fireball Goblin Hut
Barbarians
Minions Barbarians Fireball Goblin Hut Baby Dragon Poison
Goblin Gang Barbarians Goblin Hut
Minions Barbarians Goblin Hut
Barbarians Fireball Poison
Barbarians Goblin Gang Fireball
Archers Barbarians Fireball Baby Dragon
Goblin Gang Barbarians Goblin Hut Archers Minions Fireball Baby Dragon Poison
Minions Poison Archers Barbarians Fireball Goblin Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Baby Dragon
Fireball Poison Baby Dragon
Fireball Goblin Hut Baby Dragon Poison
Barbarians Fireball Poison
Fireball Poison Baby Dragon
Fireball Poison Minions Baby Dragon
Archers Baby Dragon Poison
Fireball Poison Baby Dragon
Fireball Poison
Minions Goblin Gang Fireball Poison
Poison Fireball
Fireball Poison Archers Baby Dragon
Poison Fireball Goblin Hut Baby Dragon
Minions Fireball Baby Dragon Poison
Fireball Goblin Hut Baby Dragon Poison
Fireball Goblin Hut Baby Dragon Poison
Fireball Goblin Hut Baby Dragon Poison
Fireball Poison
Minions
Archers Fireball Baby Dragon Poison
Fireball Baby Dragon Poison
Minions Fireball Baby Dragon Poison
Fireball Poison
Barbarians Fireball Baby Dragon Poison
Poison Fireball Baby Dragon
Fireball Poison Baby Dragon
Fireball Baby Dragon Poison
Fireball Poison Baby Dragon
Poison Archers Fireball Baby Dragon
Minions Fireball Goblin Hut Poison
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Archers Minions Goblin Gang Barbarians Fireball Goblin Hut
Fireball Poison Archers Baby Dragon
Fireball
Fireball Poison Goblin Gang Baby Dragon
Fireball Baby Dragon Poison
Fireball Poison
Minions Goblin Gang Fireball Baby Dragon Poison
Fireball Poison
Poison Fireball Baby Dragon

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