My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mega Minion Wizard P.E.K.K.A
Fireball
Goblin Gang Elite Barbarians Mega Minion Wizard
Poison
Goblin Gang Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Mega Minion Poison Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mega Minion P.E.K.K.A Poison The Log
Goblin Gang
P.E.K.K.A
Elite Barbarians
Zap Wizard The Log
Mega Minion
Zap Poison
Wizard
Elite Barbarians P.E.K.K.A
Poison
P.E.K.K.A Zap Mega Minion The Log
P.E.K.K.A
Zap Poison Goblin Gang Wizard The Log
The Log
Zap Elite Barbarians Poison P.E.K.K.A

Defense Synergies 2 15

Zap
Mega Minion Goblin Gang Elite Barbarians Poison P.E.K.K.A The Log
Goblin Gang
Zap P.E.K.K.A The Log
Elite Barbarians
Zap Mega Minion Wizard The Log
Mega Minion
Zap Elite Barbarians Wizard The Log
Wizard
Elite Barbarians Mega Minion P.E.K.K.A The Log
Poison
Zap The Log
P.E.K.K.A
The Log Zap Goblin Gang Wizard
The Log
P.E.K.K.A Zap Goblin Gang Elite Barbarians Mega Minion Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard The Log
Elite Barbarians P.E.K.K.A Zap Goblin Gang Mega Minion The Log
Goblin Gang P.E.K.K.A Elite Barbarians Mega Minion
Elite Barbarians P.E.K.K.A Goblin Gang Mega Minion
Elite Barbarians Poison P.E.K.K.A The Log
Goblin Gang The Log Zap Mega Minion
Mega Minion Zap Goblin Gang Wizard Poison
Zap Poison P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Poison Zap Mega Minion Wizard The Log
Mega Minion Zap Goblin Gang Wizard Poison
P.E.K.K.A Zap Goblin Gang Elite Barbarians Wizard The Log
Wizard Zap Goblin Gang Mega Minion Poison P.E.K.K.A The Log
Elite Barbarians P.E.K.K.A Goblin Gang
Zap Goblin Gang Elite Barbarians P.E.K.K.A The Log
Wizard Goblin Gang Elite Barbarians Poison P.E.K.K.A
Zap Goblin Gang Elite Barbarians Mega Minion Wizard The Log
Zap Wizard Poison The Log Mega Minion
P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Elite Barbarians Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians P.E.K.K.A
Poison Zap Goblin Gang Elite Barbarians Mega Minion Wizard The Log
Goblin Gang P.E.K.K.A Zap Elite Barbarians The Log
Goblin Gang P.E.K.K.A Zap Elite Barbarians The Log
P.E.K.K.A Goblin Gang Elite Barbarians
Wizard Poison Zap Goblin Gang
Goblin Gang P.E.K.K.A Elite Barbarians Mega Minion
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Mega Minion Poison The Log
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Elite Barbarians Mega Minion
P.E.K.K.A Zap Elite Barbarians Poison The Log
Elite Barbarians P.E.K.K.A Goblin Gang Wizard
Wizard
Goblin Gang Elite Barbarians Zap Mega Minion Poison P.E.K.K.A The Log
Poison Zap Elite Barbarians Mega Minion Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log
Poison The Log
Poison The Log
Wizard Poison Zap The Log
Wizard Poison Zap Mega Minion
Wizard Poison The Log
Poison The Log Zap Wizard
Poison The Log Zap Wizard
Goblin Gang Elite Barbarians Poison
Poison Zap Wizard The Log
Poison Zap Wizard
Poison Elite Barbarians The Log
Poison
Zap Elite Barbarians Poison The Log
Zap Wizard Poison The Log
Wizard Poison The Log
Poison
Zap Mega Minion Wizard Poison The Log
Zap Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Zap Poison The Log
Zap Poison The Log Wizard
Mega Minion
Poison The Log Zap Wizard
Zap Wizard Poison The Log
Poison Zap The Log
Elite Barbarians Poison Zap Wizard
Zap Mega Minion Wizard Poison
Elite Barbarians Mega Minion
Poison Zap Wizard The Log
Zap Poison
P.E.K.K.A
Wizard Poison The Log
Zap Goblin Gang
Poison Zap Mega Minion Wizard
The Log
Poison Goblin Gang Mega Minion Wizard
The Log Zap Wizard Poison
Zap Poison
Elite Barbarians Mega Minion P.E.K.K.A
Zap Goblin Gang Elite Barbarians Poison The Log
Zap Poison
Poison Zap The Log

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