My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Zappies Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Giant
Giant Snowball
Minions Goblin Gang Zappies
Zap
Minions Goblin Gang Zappies
Barbarian Barrel
Goblin Gang Zappies Wizard Ice Wizard
The Log
Goblin Gang Mini P.E.K.K.A Zappies
Earthquake
Goblin Gang Zappies
Arrows
Minions Goblin Gang Zappies
Royal Delivery
Minions Goblin Gang Mini P.E.K.K.A Zappies Wizard Ice Wizard
Fireball
Minions Goblin Gang Zappies Wizard Ice Wizard
Poison
Minions Goblin Gang Zappies Wizard Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Ice Wizard Mini P.E.K.K.A Zappies Poison Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Ice Wizard Mini P.E.K.K.A

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Minions Goblin Gang Wizard Ice Wizard
Zappies
Giant
Giant
Minions Mini P.E.K.K.A Poison Goblin Gang Zappies Wizard Ice Wizard
Wizard
Mini P.E.K.K.A Giant
Poison
Giant
Ice Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 9

Minions
Zappies Ice Wizard
Goblin Gang
Mini P.E.K.K.A Zappies Ice Wizard
Mini P.E.K.K.A
Goblin Gang Wizard Ice Wizard
Zappies
Minions Goblin Gang
Giant
Wizard
Mini P.E.K.K.A Ice Wizard
Poison
Ice Wizard
Ice Wizard
Minions Goblin Gang Mini P.E.K.K.A Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Zappies Wizard
Mini P.E.K.K.A Minions Goblin Gang Zappies Ice Wizard
Goblin Gang Mini P.E.K.K.A Minions Zappies Ice Wizard
Mini P.E.K.K.A Minions Goblin Gang Zappies Ice Wizard
Mini P.E.K.K.A Poison
Goblin Gang Minions Zappies Ice Wizard
Minions Goblin Gang Zappies Wizard Poison Ice Wizard
Poison
Mini P.E.K.K.A Zappies Minions Goblin Gang Ice Wizard
Goblin Gang Mini P.E.K.K.A Zappies Ice Wizard
Minions Goblin Gang Poison Ice Wizard Zappies Wizard
Minions Goblin Gang Zappies Wizard Poison Ice Wizard
Mini P.E.K.K.A Minions Goblin Gang Zappies Wizard Ice Wizard
Wizard Minions Goblin Gang Mini P.E.K.K.A Zappies Poison
Mini P.E.K.K.A Goblin Gang Zappies
Goblin Gang Mini P.E.K.K.A Zappies
Wizard Minions Goblin Gang Mini P.E.K.K.A Zappies Poison
Minions Goblin Gang Zappies Wizard Ice Wizard
Wizard Poison Minions Zappies Ice Wizard
Mini P.E.K.K.A Zappies
Goblin Gang Wizard Minions Mini P.E.K.K.A Zappies Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zappies
Poison Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang Zappies Minions Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zappies
Goblin Gang Mini P.E.K.K.A Zappies
Wizard Poison Minions Goblin Gang Zappies Ice Wizard
Goblin Gang Mini P.E.K.K.A Minions Zappies Ice Wizard
Mini P.E.K.K.A Zappies
Minions Mini P.E.K.K.A Zappies Poison
Goblin Gang Zappies
Minions Mini P.E.K.K.A Zappies
Poison
Mini P.E.K.K.A Goblin Gang Zappies Wizard
Wizard Zappies
Goblin Gang Zappies Minions Mini P.E.K.K.A Poison
Minions Poison Mini P.E.K.K.A Zappies Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Ice Wizard
Poison
Poison
Wizard Poison
Wizard Poison Minions Ice Wizard
Wizard Poison
Poison Wizard Ice Wizard
Poison Wizard
Minions Goblin Gang Mini P.E.K.K.A Poison
Poison Wizard
Poison Wizard
Poison
Minions Poison
Poison
Wizard Poison
Wizard Poison
Poison
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison
Wizard Poison
Minions Poison
Wizard Poison
Poison
Poison Wizard Ice Wizard
Poison Wizard Ice Wizard
Wizard Poison
Poison
Poison Wizard Ice Wizard
Minions Zappies Wizard Poison
Mini P.E.K.K.A
Poison Wizard
Zappies Poison
Wizard Poison
Minions Goblin Gang Zappies
Poison Zappies Wizard Ice Wizard
Poison Goblin Gang Mini P.E.K.K.A Wizard
Wizard Poison
Poison
Minions Goblin Gang Zappies Poison
Zappies Poison
Poison

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