My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Furnace Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Inferno Dragon
Giant Snowball
Flying Machine Furnace Inferno Dragon
Zap
Flying Machine Furnace Inferno Dragon
Barbarian Barrel
Knight Furnace Giant Skeleton
The Log
Furnace Giant Skeleton
Earthquake
Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Knight Flying Machine Giant Skeleton Inferno Dragon
Fireball
Flying Machine Furnace Inferno Dragon
Poison
Flying Machine Furnace
Lightning
Knight Furnace Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Flying Machine Furnace Poison Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Flying Machine

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Flying Machine Furnace Poison The Log
Flying Machine
Knight Furnace Giant Skeleton
Furnace
Knight Flying Machine Giant Skeleton
Tornado
Poison Giant Skeleton The Log
Poison
Knight Tornado Giant Skeleton The Log
Giant Skeleton
Flying Machine Furnace Tornado Poison The Log
The Log
Knight Tornado Poison Giant Skeleton
Inferno Dragon

Defense Synergies 0 16

Knight
Flying Machine Furnace Tornado Poison The Log
Flying Machine
Knight Furnace Giant Skeleton The Log
Furnace
Knight Flying Machine Tornado
Tornado
Knight Furnace Poison Giant Skeleton The Log Inferno Dragon
Poison
Knight Tornado The Log
Giant Skeleton
Flying Machine Tornado The Log
The Log
Knight Flying Machine Tornado Poison Giant Skeleton Inferno Dragon
Inferno Dragon
Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Flying Machine The Log
Inferno Dragon Knight Flying Machine Furnace The Log
Furnace Tornado Knight Giant Skeleton Inferno Dragon
Inferno Dragon Knight Furnace
Tornado Poison Giant Skeleton The Log
Tornado The Log Flying Machine Furnace
Furnace Tornado Inferno Dragon Flying Machine Poison
Flying Machine Poison Giant Skeleton The Log
Inferno Dragon Furnace Tornado
Knight Tornado Giant Skeleton
Poison Knight Flying Machine Furnace Tornado Giant Skeleton The Log
Inferno Dragon Flying Machine Furnace Tornado Poison
Furnace Knight Flying Machine Giant Skeleton The Log
Furnace Tornado Poison The Log
Inferno Dragon Knight Furnace
Tornado Furnace The Log Inferno Dragon
Knight Furnace Tornado Poison
Knight Flying Machine Furnace Tornado The Log
Furnace Tornado Poison The Log Knight Flying Machine Giant Skeleton Inferno Dragon
Tornado Inferno Dragon
Knight Flying Machine Furnace Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace Giant Skeleton
Poison Knight Flying Machine The Log Inferno Dragon
Giant Skeleton Knight Furnace The Log
Giant Skeleton Knight Tornado The Log
Giant Skeleton Knight Inferno Dragon
Furnace Poison Flying Machine Tornado
Knight Flying Machine Furnace Giant Skeleton
Giant Skeleton Knight Inferno Dragon
Giant Skeleton Knight Flying Machine Tornado Poison The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Flying Machine Giant Skeleton
Tornado Poison Giant Skeleton The Log
Giant Skeleton Knight
Flying Machine Furnace
Knight Flying Machine Furnace Tornado Poison Giant Skeleton The Log Inferno Dragon
Poison Flying Machine Giant Skeleton The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Flying Machine Giant Skeleton The Log
Poison Flying Machine Tornado The Log
Flying Machine Poison Giant Skeleton The Log
Knight Flying Machine Poison Giant Skeleton The Log
Poison Furnace The Log
Poison Flying Machine Furnace Tornado
Flying Machine Furnace Tornado Poison The Log
Poison The Log Flying Machine Tornado
Poison The Log Flying Machine Tornado
Tornado Poison
Poison Knight Flying Machine Tornado The Log
Poison Flying Machine Tornado
Flying Machine Poison Knight The Log
Flying Machine Poison
Flying Machine Furnace Poison The Log
Flying Machine Furnace Poison The Log
Flying Machine Furnace Poison The Log
Tornado Poison
Flying Machine Poison The Log
Flying Machine Tornado Poison The Log
Poison Giant Skeleton The Log
Tornado Poison
Tornado The Log
Flying Machine Poison The Log
Tornado Poison The Log Furnace
Inferno Dragon
Poison The Log Flying Machine Tornado
Flying Machine Tornado Poison The Log
Poison Tornado The Log
Poison Flying Machine Furnace Tornado
Flying Machine Poison
Poison The Log
Poison
Giant Skeleton
Poison The Log
Flying Machine
Poison Flying Machine Tornado
The Log
Poison Knight Flying Machine
The Log Flying Machine Poison
Tornado Poison Giant Skeleton
Flying Machine
Flying Machine Tornado Poison Giant Skeleton The Log
Flying Machine Tornado Poison
Poison Flying Machine Tornado Giant Skeleton The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: