My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians
Giant Snowball
Minions Barbarians
Zap
Minions
Barbarian Barrel
Barbarians Elite Barbarians Wizard
The Log
Barbarians Elite Barbarians
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Elite Barbarians Wizard
Fireball
Minions Barbarians Elite Barbarians Wizard
Poison
Minions Barbarians Wizard
Lightning
Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Fireball Poison Barbarians Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Minions Fireball Poison

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Minions Poison Golem
Minions
Zap Elite Barbarians Golem
Barbarians
Elite Barbarians
Zap Minions Fireball Wizard
Fireball
Zap Golem Elite Barbarians
Wizard
Elite Barbarians Golem
Poison
Golem Zap
Golem
Fireball Poison Zap Minions Wizard

Defense Synergies 1 5

Zap
Fireball Minions Barbarians Elite Barbarians Poison
Minions
Zap
Barbarians
Zap
Elite Barbarians
Zap Wizard
Fireball
Zap
Wizard
Elite Barbarians
Poison
Zap
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Wizard
Barbarians Elite Barbarians Zap Minions
Barbarians Minions Elite Barbarians
Barbarians Elite Barbarians Minions
Barbarians Elite Barbarians Fireball Poison
Fireball Zap Minions
Minions Zap Fireball Wizard Poison
Zap Barbarians Fireball Poison
Barbarians Minions Elite Barbarians
Elite Barbarians Barbarians
Minions Barbarians Poison Zap Fireball Wizard
Minions Zap Fireball Wizard Poison
Barbarians Zap Minions Elite Barbarians Fireball Wizard
Fireball Wizard Zap Minions Barbarians Poison
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball
Barbarians Wizard Minions Elite Barbarians Fireball Poison
Fireball Zap Minions Barbarians Elite Barbarians Wizard
Zap Wizard Poison Minions Barbarians Fireball
Barbarians Elite Barbarians
Wizard Minions Barbarians Elite Barbarians Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball
Fireball Poison Zap Elite Barbarians Wizard
Barbarians Zap Minions Elite Barbarians
Zap Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Fireball Wizard Poison Zap Minions
Minions Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Minions Barbarians Elite Barbarians Fireball Poison
Barbarians
Minions Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball Poison
Barbarians Elite Barbarians Fireball Wizard
Wizard Barbarians Fireball
Barbarians Elite Barbarians Zap Minions Fireball Poison
Minions Poison Zap Barbarians Elite Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison
Fireball Poison Zap
Fireball Poison
Barbarians Fireball Poison
Fireball Wizard Poison Zap
Fireball Wizard Poison Zap Minions
Wizard Poison
Fireball Poison Zap Wizard
Fireball Poison Zap Wizard
Minions Elite Barbarians Fireball Poison
Poison Zap Fireball Wizard
Fireball Poison Zap Wizard
Poison Elite Barbarians Fireball
Minions Fireball Poison
Zap Elite Barbarians Fireball Poison
Zap Fireball Wizard Poison
Fireball Wizard Poison
Fireball Poison
Minions
Zap Fireball Wizard Poison
Zap Fireball Wizard Poison
Minions Fireball Poison
Fireball Wizard Poison
Zap Barbarians Fireball Poison
Zap Poison Fireball Wizard
Fireball Poison Zap Wizard
Fireball Zap Wizard Poison
Fireball Poison Zap
Elite Barbarians Poison Zap Fireball Wizard
Zap Minions Fireball Wizard Poison
Elite Barbarians Fireball
Poison Zap Fireball Wizard
Zap Fireball Poison
Fireball Wizard Poison
Zap Minions Barbarians Fireball
Fireball Poison Zap Wizard
Fireball
Fireball Poison Wizard
Zap Fireball Wizard Poison
Zap Fireball Poison
Elite Barbarians
Zap Minions Elite Barbarians Fireball Poison
Zap Fireball Poison
Poison Zap Fireball

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