My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Barbarian Hut Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine Goblin Hut
Zap
Flying Machine Goblin Hut
Barbarian Barrel
Goblin Hut Barbarian Hut
The Log
Mini P.E.K.K.A Goblin Hut Barbarian Hut
Earthquake
Goblin Hut Barbarian Hut
Arrows
Flying Machine Goblin Hut
Royal Delivery
Mini P.E.K.K.A Flying Machine Goblin Hut Bowler
Fireball
Flying Machine Goblin Hut Barbarian Hut Bowler
Poison
Flying Machine Goblin Hut Barbarian Hut
Lightning
Mini P.E.K.K.A Goblin Hut Barbarian Hut Bowler
Rocket
Goblin Hut Barbarian Hut Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Flying Machine Poison Goblin Hut Bowler Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Flying Machine

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Barbarian Hut Bowler
Fireball
Arrows
Mini P.E.K.K.A
Arrows Goblin Hut Bowler
Flying Machine
Goblin Hut Barbarian Hut Bowler
Goblin Hut
Mini P.E.K.K.A Flying Machine Barbarian Hut Bowler
Barbarian Hut
Arrows Flying Machine Goblin Hut
Poison
Bowler
Bowler
Arrows Mini P.E.K.K.A Flying Machine Goblin Hut Poison

Defense Synergies 0 15

Arrows
Fireball Mini P.E.K.K.A Goblin Hut Barbarian Hut Bowler
Fireball
Arrows Mini P.E.K.K.A Goblin Hut Barbarian Hut
Mini P.E.K.K.A
Arrows Fireball Goblin Hut Bowler
Flying Machine
Goblin Hut Barbarian Hut Bowler
Goblin Hut
Arrows Fireball Mini P.E.K.K.A Flying Machine Barbarian Hut Bowler
Barbarian Hut
Arrows Fireball Flying Machine Goblin Hut
Poison
Bowler
Arrows Mini P.E.K.K.A Flying Machine Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bowler Fireball Flying Machine Goblin Hut
Mini P.E.K.K.A Barbarian Hut Flying Machine Goblin Hut
Mini P.E.K.K.A Goblin Hut Barbarian Hut Bowler
Mini P.E.K.K.A Goblin Hut Barbarian Hut Bowler
Arrows Fireball Mini P.E.K.K.A Poison Bowler
Arrows Fireball Bowler Flying Machine
Arrows Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Barbarian Hut Bowler Arrows Fireball Flying Machine Poison
Mini P.E.K.K.A Barbarian Hut Goblin Hut
Mini P.E.K.K.A Bowler
Poison Arrows Fireball Flying Machine Goblin Hut Bowler
Arrows Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Mini P.E.K.K.A Goblin Hut Barbarian Hut Bowler Fireball Flying Machine
Fireball Barbarian Hut Bowler Arrows Mini P.E.K.K.A Goblin Hut Poison
Mini P.E.K.K.A Barbarian Hut Goblin Hut
Barbarian Hut Fireball Mini P.E.K.K.A Goblin Hut Bowler
Barbarian Hut Arrows Fireball Mini P.E.K.K.A Goblin Hut Poison Bowler
Arrows Fireball Flying Machine Goblin Hut Barbarian Hut Bowler
Arrows Poison Fireball Flying Machine Goblin Hut Barbarian Hut Bowler
Mini P.E.K.K.A Barbarian Hut Goblin Hut
Bowler Arrows Fireball Mini P.E.K.K.A Flying Machine Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Fireball Goblin Hut Bowler
Fireball Poison Arrows Mini P.E.K.K.A Flying Machine Bowler
Mini P.E.K.K.A Goblin Hut Barbarian Hut Bowler
Mini P.E.K.K.A Bowler Fireball Barbarian Hut
Barbarian Hut Mini P.E.K.K.A Goblin Hut Bowler
Arrows Fireball Poison Flying Machine Goblin Hut
Mini P.E.K.K.A Fireball Flying Machine Goblin Hut Barbarian Hut Bowler
Mini P.E.K.K.A Barbarian Hut
Fireball Mini P.E.K.K.A Flying Machine Goblin Hut Barbarian Hut Poison
Goblin Hut Barbarian Hut
Mini P.E.K.K.A Flying Machine Goblin Hut Bowler
Arrows Fireball Poison Bowler
Mini P.E.K.K.A Bowler Fireball Barbarian Hut
Fireball Flying Machine Barbarian Hut Bowler
Goblin Hut Fireball Mini P.E.K.K.A Flying Machine Barbarian Hut Poison Bowler
Arrows Poison Bowler Fireball Mini P.E.K.K.A Flying Machine Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Arrows Flying Machine Barbarian Hut
Arrows Fireball Poison Flying Machine Bowler
Arrows Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Arrows Fireball Flying Machine Barbarian Hut Poison
Fireball Poison Arrows Bowler
Arrows Fireball Poison Flying Machine
Arrows Flying Machine Poison Bowler
Arrows Fireball Poison Flying Machine Barbarian Hut Bowler
Arrows Fireball Poison Flying Machine
Fireball Mini P.E.K.K.A Poison Bowler
Poison Arrows Fireball Flying Machine Bowler
Fireball Poison Arrows Flying Machine
Flying Machine Poison Fireball Goblin Hut Barbarian Hut Bowler
Arrows Fireball Flying Machine Poison
Arrows Fireball Flying Machine Goblin Hut Barbarian Hut Poison
Arrows Fireball Flying Machine Goblin Hut Barbarian Hut Poison Bowler
Arrows Fireball Flying Machine Goblin Hut Barbarian Hut Poison Bowler
Arrows Fireball Poison
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Flying Machine Poison Bowler
Arrows Fireball Flying Machine Poison Bowler
Fireball Poison Bowler
Arrows Fireball Poison
Bowler
Arrows Fireball Flying Machine Barbarian Hut Poison
Arrows Poison Fireball Bowler
Arrows Fireball Poison Flying Machine Bowler
Fireball Arrows Flying Machine Poison Bowler
Fireball Poison Arrows
Poison Arrows Fireball Flying Machine
Fireball Flying Machine Goblin Hut Poison
Fireball Mini P.E.K.K.A Bowler
Poison Arrows Fireball
Arrows Fireball Poison
Arrows Fireball Poison Bowler
Fireball Flying Machine Goblin Hut Barbarian Hut
Fireball Poison Arrows Flying Machine
Arrows Fireball
Fireball Poison Mini P.E.K.K.A Flying Machine Bowler
Arrows Fireball Flying Machine Poison Bowler
Arrows Fireball Poison
Flying Machine
Fireball Flying Machine Poison Bowler
Fireball Flying Machine Poison
Poison Fireball Flying Machine Bowler

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