My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblin Gang Goblin Hut Baby Dragon
Zap
Fire Spirit Goblin Gang Goblin Hut
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Goblin Hut Barbarian Hut
The Log
Fire Spirit Goblin Gang Goblin Hut Barbarian Hut
Earthquake
Goblin Gang Goblin Hut Barbarian Hut
Arrows
Fire Spirit Goblin Gang Goblin Hut
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Goblin Hut Baby Dragon
Fireball
Goblin Gang Goblin Hut Barbarian Hut Baby Dragon
Poison
Goblin Gang Goblin Hut Barbarian Hut
Lightning
Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Rocket
Valkyrie Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Valkyrie Baby Dragon Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Fireball Valkyrie Baby Dragon Poison Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Fireball Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Barbarian Hut Baby Dragon
Goblin Gang
Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Fireball
Baby Dragon
Valkyrie
Fire Spirit Goblin Gang Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut
Goblin Gang Valkyrie Barbarian Hut Baby Dragon
Barbarian Hut
Fire Spirit Goblin Gang Valkyrie Goblin Hut Baby Dragon
Baby Dragon
Fire Spirit Goblin Gang Fireball Valkyrie Goblin Hut Barbarian Hut Poison
Poison
Baby Dragon

Defense Synergies 0 12

Fire Spirit
Valkyrie
Goblin Gang
Valkyrie Goblin Hut Barbarian Hut
Fireball
Valkyrie Goblin Hut Barbarian Hut
Valkyrie
Fire Spirit Goblin Gang Fireball Goblin Hut Baby Dragon
Goblin Hut
Goblin Gang Fireball Valkyrie Barbarian Hut Baby Dragon
Barbarian Hut
Goblin Gang Fireball Goblin Hut Baby Dragon
Baby Dragon
Valkyrie Goblin Hut Barbarian Hut
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball Valkyrie Goblin Hut Baby Dragon
Barbarian Hut Goblin Gang Valkyrie Goblin Hut
Goblin Gang Goblin Hut Barbarian Hut Fire Spirit Valkyrie
Goblin Hut Barbarian Hut Goblin Gang Valkyrie
Fireball Valkyrie Poison
Goblin Gang Fireball Fire Spirit Valkyrie Baby Dragon
Fire Spirit Goblin Gang Fireball Goblin Hut Barbarian Hut Baby Dragon Poison
Barbarian Hut Fireball Valkyrie Baby Dragon Poison
Barbarian Hut Goblin Gang Goblin Hut
Goblin Gang Fire Spirit Valkyrie
Goblin Gang Valkyrie Poison Fireball Goblin Hut Baby Dragon
Goblin Gang Fireball Goblin Hut Barbarian Hut Baby Dragon Poison
Goblin Hut Barbarian Hut Fire Spirit Goblin Gang Fireball Valkyrie
Fire Spirit Fireball Valkyrie Barbarian Hut Goblin Gang Goblin Hut Baby Dragon Poison
Barbarian Hut Goblin Gang Goblin Hut
Barbarian Hut Goblin Gang Fireball Goblin Hut
Barbarian Hut Goblin Gang Fireball Valkyrie Goblin Hut Poison
Fire Spirit Fireball Goblin Gang Valkyrie Goblin Hut Barbarian Hut Baby Dragon
Valkyrie Baby Dragon Poison Fire Spirit Fireball Goblin Hut Barbarian Hut
Barbarian Hut Goblin Hut
Goblin Gang Valkyrie Fire Spirit Fireball Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Barbarian Hut Fireball Goblin Hut
Fireball Poison Goblin Gang Valkyrie Baby Dragon
Goblin Gang Valkyrie Goblin Hut Barbarian Hut
Goblin Gang Valkyrie Fireball Barbarian Hut
Barbarian Hut Goblin Gang Valkyrie Goblin Hut
Fire Spirit Fireball Poison Goblin Gang Goblin Hut Baby Dragon
Goblin Gang Fireball Valkyrie Goblin Hut Barbarian Hut
Valkyrie Barbarian Hut
Fireball Valkyrie Goblin Hut Barbarian Hut Baby Dragon Poison
Goblin Gang Goblin Hut Barbarian Hut
Valkyrie Goblin Hut
Fireball Valkyrie Poison
Goblin Gang Fireball Valkyrie Barbarian Hut
Fireball Valkyrie Barbarian Hut Baby Dragon
Goblin Gang Goblin Hut Fireball Valkyrie Barbarian Hut Baby Dragon Poison
Valkyrie Poison Fireball Goblin Hut Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Valkyrie Barbarian Hut Baby Dragon
Fireball Poison Baby Dragon
Fireball Goblin Hut Barbarian Hut Baby Dragon Poison
Fireball Valkyrie Barbarian Hut Poison
Fireball Poison Fire Spirit Valkyrie Baby Dragon
Fireball Poison Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Poison
Fireball Poison Fire Spirit Barbarian Hut Baby Dragon
Fireball Poison
Fire Spirit Goblin Gang Fireball Poison
Poison Fireball Valkyrie
Fireball Poison Fire Spirit Baby Dragon
Poison Fire Spirit Fireball Goblin Hut Barbarian Hut Baby Dragon
Fireball Baby Dragon Poison
Fireball Goblin Hut Barbarian Hut Baby Dragon Poison
Fireball Goblin Hut Barbarian Hut Baby Dragon Poison
Fireball Goblin Hut Barbarian Hut Baby Dragon Poison
Fireball Poison
Fire Spirit Fireball Baby Dragon Poison
Fire Spirit Fireball Valkyrie Baby Dragon Poison
Fireball Baby Dragon Poison
Fireball Poison
Fireball Barbarian Hut Baby Dragon Poison
Poison Fire Spirit Fireball Valkyrie Baby Dragon
Fireball Poison Baby Dragon
Fireball Baby Dragon Poison
Fireball Poison Baby Dragon
Poison Fire Spirit Fireball Baby Dragon
Fireball Goblin Hut Poison
Fireball
Poison Fireball
Fireball Poison
Fireball Poison
Fire Spirit Goblin Gang Fireball Goblin Hut Barbarian Hut
Fireball Poison Fire Spirit Baby Dragon
Fireball
Fireball Poison Goblin Gang Valkyrie Baby Dragon
Fireball Baby Dragon Poison
Fireball Poison
Goblin Gang Fireball Baby Dragon Poison
Fireball Poison
Poison Fireball Baby Dragon

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