My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Executioner Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Cannon Cart Giant Skeleton
Giant Snowball
Clone Witch
Zap
Clone Witch Cannon Cart
Barbarian Barrel
Clone Hunter Witch Executioner Cannon Cart Giant Skeleton
The Log
Clone Hunter Witch Cannon Cart Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Clone Hunter Witch Executioner Cannon Cart Giant Skeleton
Fireball
Clone Hunter Witch Executioner Cannon Cart
Poison
Clone Hunter Witch Executioner
Lightning
Hunter Witch Executioner Cannon Cart
Rocket
Hunter Witch Executioner Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Poison Hunter Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Poison Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Poison Executioner Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Poison Hunter Witch Executioner Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Poison Hunter

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
Poison Cannon Cart Giant Skeleton
Clone
Giant Skeleton Witch Cannon Cart
Poison
Mirror Cannon Cart Giant Skeleton
Hunter
Cannon Cart Giant Skeleton
Witch
Clone Cannon Cart Giant Skeleton
Executioner
Cannon Cart
Mirror Clone Poison Hunter Witch
Giant Skeleton
Clone Mirror Poison Hunter Witch

Defense Synergies 0 10

Mirror
Poison Hunter Executioner
Clone
Poison
Mirror
Hunter
Mirror Cannon Cart Giant Skeleton
Witch
Cannon Cart Giant Skeleton
Executioner
Mirror Cannon Cart Giant Skeleton
Cannon Cart
Hunter Witch Executioner Giant Skeleton
Giant Skeleton
Hunter Witch Executioner Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Executioner
Hunter Witch Executioner Cannon Cart
Hunter Witch Executioner Cannon Cart Giant Skeleton
Hunter Witch Cannon Cart
Poison Giant Skeleton
Hunter Executioner Cannon Cart
Hunter Poison Witch Executioner
Poison Cannon Cart Giant Skeleton
Hunter Witch
Hunter Cannon Cart Giant Skeleton
Poison Witch Executioner Hunter Cannon Cart Giant Skeleton
Hunter Executioner Poison Witch
Hunter Witch Cannon Cart Giant Skeleton
Executioner Poison Hunter Witch Cannon Cart
Hunter Cannon Cart
Hunter
Poison Hunter Witch Executioner Cannon Cart
Hunter Witch Executioner Cannon Cart
Poison Hunter Witch Executioner Cannon Cart Giant Skeleton
Hunter Cannon Cart
Poison Hunter Witch Executioner Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Cannon Cart Giant Skeleton
Poison Hunter Executioner Cannon Cart
Giant Skeleton Hunter Witch Cannon Cart
Hunter Giant Skeleton Cannon Cart
Giant Skeleton Hunter Witch Executioner Cannon Cart
Poison Executioner Hunter Witch
Hunter Witch Cannon Cart Giant Skeleton
Giant Skeleton Hunter Cannon Cart
Giant Skeleton Poison Witch Cannon Cart
Witch
Hunter Witch Cannon Cart Giant Skeleton
Poison Giant Skeleton
Cannon Cart Giant Skeleton Hunter Witch Executioner
Witch Executioner Cannon Cart
Witch Poison Hunter Executioner Cannon Cart Giant Skeleton
Poison Executioner Hunter Witch Cannon Cart Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton
Poison Executioner
Poison Cannon Cart Giant Skeleton
Cannon Cart Poison Giant Skeleton
Poison Executioner
Poison Executioner Hunter Witch
Poison Witch Executioner
Poison Hunter Executioner
Poison
Poison
Poison Cannon Cart
Poison Executioner
Poison Hunter Executioner Cannon Cart
Poison Cannon Cart
Poison Cannon Cart
Poison Hunter Witch Executioner Cannon Cart
Poison Executioner Cannon Cart
Poison
Poison Hunter Executioner
Poison Witch
Poison Giant Skeleton
Poison
Poison Cannon Cart
Poison Hunter Witch Executioner
Witch
Poison Hunter Witch Executioner
Poison Witch
Poison
Poison Hunter Witch Executioner
Poison Witch
Poison Hunter
Poison
Giant Skeleton
Poison
Witch Cannon Cart
Poison Hunter Witch Executioner
Poison Hunter Executioner Cannon Cart
Poison Executioner
Poison Giant Skeleton
Executioner Cannon Cart
Poison Witch Giant Skeleton
Poison Witch Executioner
Poison Witch Executioner Cannon Cart Giant Skeleton

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