My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Skeleton Army Miner
Giant Snowball
Bomber Royal Hogs Skeleton Army Witch Miner
Zap
Bomber Royal Hogs Skeleton Army Witch
Barbarian Barrel
Bomber Royal Hogs Barbarian Hut Skeleton Army Witch
The Log
Bomber Royal Hogs Barbarian Hut Skeleton Army Witch
Earthquake
Bomber Royal Hogs Barbarian Hut Skeleton Army Witch
Arrows
Bomber Royal Hogs Skeleton Army Witch
Royal Delivery
Bomber Royal Hogs Skeleton Army Witch Miner
Fireball
Bomber Royal Hogs Barbarian Hut Skeleton Army Witch
Poison
Bomber Royal Hogs Barbarian Hut Skeleton Army Witch
Lightning
Barbarian Hut Witch
Rocket
Royal Hogs Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Tornado Miner Poison Royal Hogs Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Skeleton Army Tornado Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Barbarian Hut Miner
Royal Hogs
Bomber Barbarian Hut Poison
Barbarian Hut
Bomber Royal Hogs Miner
Skeleton Army
Tornado
Poison Witch
Poison
Miner Royal Hogs Tornado
Witch
Tornado Miner
Miner
Poison Bomber Barbarian Hut Witch

Defense Synergies 0 6

Bomber
Barbarian Hut Tornado Miner
Royal Hogs
Barbarian Hut
Bomber Skeleton Army
Skeleton Army
Barbarian Hut
Tornado
Bomber Poison Witch
Poison
Tornado
Witch
Tornado
Miner
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber
Barbarian Hut Skeleton Army Bomber Witch
Barbarian Hut Skeleton Army Tornado Witch Bomber
Barbarian Hut Skeleton Army Witch Bomber
Bomber Skeleton Army Tornado Poison
Skeleton Army Tornado Bomber
Tornado Barbarian Hut Poison Witch
Barbarian Hut Poison
Barbarian Hut Witch Skeleton Army Tornado
Skeleton Army Tornado Bomber Miner
Skeleton Army Poison Witch Bomber Tornado
Barbarian Hut Tornado Poison Witch
Barbarian Hut Skeleton Army Bomber Witch
Bomber Barbarian Hut Skeleton Army Tornado Poison Witch
Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army Tornado
Barbarian Hut Bomber Skeleton Army Tornado Poison Witch
Bomber Barbarian Hut Skeleton Army Tornado Witch
Tornado Poison Witch Bomber Barbarian Hut
Barbarian Hut Tornado
Bomber Skeleton Army Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Witch
Poison Bomber Miner
Skeleton Army Barbarian Hut Witch
Skeleton Army Barbarian Hut Tornado
Barbarian Hut Skeleton Army Witch
Poison Tornado Witch
Skeleton Army Barbarian Hut Witch
Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army Tornado Poison Witch
Witch Barbarian Hut Skeleton Army
Witch
Skeleton Army Tornado Poison
Skeleton Army Barbarian Hut Witch
Bomber Barbarian Hut Skeleton Army Witch
Skeleton Army Witch Bomber Barbarian Hut Tornado Poison
Poison Bomber Barbarian Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut
Poison Tornado Miner
Barbarian Hut Poison Miner
Barbarian Hut Poison
Bomber Poison
Poison Tornado Witch
Bomber Tornado Poison Witch
Poison Barbarian Hut Tornado
Poison Miner Tornado
Tornado Poison
Poison Miner Tornado
Poison Tornado
Poison Barbarian Hut Miner
Poison
Barbarian Hut Poison
Bomber Barbarian Hut Poison Witch
Barbarian Hut Poison
Tornado Poison
Bomber
Bomber Poison
Bomber Tornado Poison Witch Miner
Poison
Tornado Poison
Tornado
Barbarian Hut Poison
Tornado Poison Bomber Witch
Witch
Poison Miner Tornado Witch
Tornado Poison Witch Miner
Poison Miner Tornado
Poison Tornado Witch
Poison Witch
Poison Bomber Miner
Poison
Poison
Barbarian Hut Skeleton Army Witch
Poison Tornado Witch
Poison Miner
Bomber Poison
Tornado Poison
Tornado Poison Witch
Tornado Poison Witch
Poison Tornado Witch Miner

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