My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Miner
Giant Snowball
Fire Spirit Bats Musketeer Furnace Miner
Zap
Fire Spirit Bats Furnace
Barbarian Barrel
Fire Spirit Elite Barbarians Musketeer Furnace
The Log
Fire Spirit Elite Barbarians Musketeer Furnace
Earthquake
Furnace
Arrows
Fire Spirit Bats Furnace
Royal Delivery
Fire Spirit Bats Elite Barbarians Musketeer Miner
Fireball
Elite Barbarians Musketeer Furnace
Poison
Bats Musketeer Furnace
Lightning
Elite Barbarians Musketeer Furnace
Rocket
Elite Barbarians Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Miner Musketeer Furnace Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Elite Barbarians Furnace
Bats
Miner Elite Barbarians
Elite Barbarians
Fire Spirit Bats Furnace The Log
Musketeer
The Log Miner
Furnace
Miner Fire Spirit Elite Barbarians
Poison
Miner The Log
The Log
Elite Barbarians Musketeer Poison Miner
Miner
Fire Spirit Bats Furnace Poison Musketeer The Log

Defense Synergies 1 8

Fire Spirit
The Log
Bats
Musketeer The Log
Elite Barbarians
The Log
Musketeer
The Log Bats Furnace Miner
Furnace
Musketeer
Poison
The Log
The Log
Musketeer Fire Spirit Bats Elite Barbarians Poison Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Elite Barbarians Bats Musketeer Furnace The Log
Furnace Fire Spirit Bats Elite Barbarians Musketeer
Elite Barbarians Bats Musketeer Furnace
Elite Barbarians Poison The Log
The Log Fire Spirit Bats Musketeer Furnace
Bats Musketeer Furnace Fire Spirit Poison
Musketeer Poison The Log
Elite Barbarians Musketeer Furnace
Elite Barbarians Fire Spirit Musketeer Miner
Bats Poison Musketeer Furnace The Log
Musketeer Bats Furnace Poison
Furnace Fire Spirit Bats Elite Barbarians Musketeer The Log
Fire Spirit Bats Furnace Poison The Log
Elite Barbarians Furnace
Elite Barbarians Furnace The Log
Bats Elite Barbarians Musketeer Furnace Poison
Fire Spirit Bats Elite Barbarians Musketeer Furnace The Log
Furnace Poison The Log Fire Spirit Bats Musketeer
Elite Barbarians Musketeer
Fire Spirit Bats Elite Barbarians Musketeer Furnace Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Furnace
Poison Elite Barbarians Musketeer The Log Miner
Bats Elite Barbarians Musketeer Furnace The Log
Bats Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer
Fire Spirit Furnace Poison Bats Musketeer
Bats Elite Barbarians Musketeer Furnace
Elite Barbarians
Bats Elite Barbarians Poison The Log
Musketeer
Bats Elite Barbarians Musketeer
Elite Barbarians Poison The Log
Elite Barbarians
Musketeer Furnace
Elite Barbarians Bats Musketeer Furnace Poison The Log
Bats Poison Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer The Log
Poison Musketeer The Log Miner
Poison The Log Miner
Musketeer Poison The Log
Poison Fire Spirit Furnace The Log
Poison Fire Spirit Bats Musketeer Furnace
Fire Spirit Musketeer Furnace Poison The Log
Poison The Log Fire Spirit
Poison The Log Miner
Fire Spirit Bats Elite Barbarians Musketeer Poison
Poison Miner Musketeer The Log
Poison Fire Spirit Musketeer
Poison Fire Spirit Elite Barbarians Musketeer The Log Miner
Musketeer Poison
Elite Barbarians Musketeer Furnace Poison The Log
Musketeer Furnace Poison The Log
Musketeer Furnace Poison The Log
Poison
Bats
Fire Spirit Musketeer Poison The Log
Fire Spirit Poison The Log Miner
Musketeer Poison The Log
Poison
Musketeer The Log
Musketeer Poison The Log
Poison The Log Fire Spirit Furnace
Poison The Log Miner Musketeer
Musketeer Poison The Log Miner
Poison Miner Musketeer The Log
Elite Barbarians Poison Fire Spirit Bats Musketeer Furnace
Bats Musketeer Poison
Elite Barbarians
Poison Musketeer The Log Miner
Poison
Poison The Log
Fire Spirit Bats Musketeer
Poison Fire Spirit Musketeer
The Log
Poison Miner Musketeer
The Log Musketeer Poison
Poison
Elite Barbarians Musketeer
Bats Elite Barbarians Musketeer Poison The Log
Bats Musketeer Poison
Poison Musketeer The Log Miner

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