My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Knight Electro Wizard Magic Archer Graveyard
The Log
Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Knight Electro Wizard Magic Archer Graveyard
Fireball
Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer Graveyard
Lightning
Knight Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Freeze Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Tornado Freeze Poison Electro Wizard Magic Archer Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Tornado Freeze

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Barbarian Barrel Poison Electro Wizard Magic Archer
Barbarian Barrel
Graveyard Knight Tornado
Tornado
Magic Archer Barbarian Barrel Freeze Poison Graveyard
Freeze
Graveyard Tornado Poison
Poison
Graveyard Knight Tornado Freeze
Electro Wizard
Graveyard Knight Magic Archer
Magic Archer
Tornado Knight Electro Wizard
Graveyard
Knight Barbarian Barrel Freeze Poison Electro Wizard Tornado

Defense Synergies 3 12

Knight
Electro Wizard Magic Archer Barbarian Barrel Tornado Poison
Barbarian Barrel
Knight Tornado Poison Electro Wizard Magic Archer
Tornado
Magic Archer Knight Barbarian Barrel Poison Electro Wizard
Freeze
Electro Wizard
Poison
Knight Barbarian Barrel Tornado Electro Wizard
Electro Wizard
Knight Barbarian Barrel Tornado Freeze Poison Magic Archer
Magic Archer
Knight Tornado Barbarian Barrel Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Electro Wizard Magic Archer
Knight Electro Wizard
Tornado Knight Freeze Electro Wizard
Knight Electro Wizard
Barbarian Barrel Tornado Poison
Barbarian Barrel Tornado Freeze Electro Wizard Magic Archer
Tornado Electro Wizard Freeze Poison Magic Archer
Barbarian Barrel Poison Electro Wizard Magic Archer
Tornado
Knight Tornado Barbarian Barrel Electro Wizard
Poison Electro Wizard Knight Barbarian Barrel Tornado Freeze Magic Archer
Tornado Poison Electro Wizard Magic Archer
Knight Freeze Electro Wizard
Barbarian Barrel Tornado Freeze Poison Electro Wizard Magic Archer
Knight Electro Wizard
Tornado Freeze Electro Wizard
Knight Tornado Poison Electro Wizard
Knight Barbarian Barrel Tornado Electro Wizard Magic Archer
Barbarian Barrel Tornado Freeze Poison Knight Electro Wizard Magic Archer
Tornado Electro Wizard
Knight Barbarian Barrel Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Electro Wizard
Poison Electro Wizard Knight Barbarian Barrel Magic Archer
Knight Electro Wizard
Knight Barbarian Barrel Tornado Electro Wizard
Knight
Poison Tornado Freeze Electro Wizard Magic Archer
Knight Electro Wizard
Knight
Freeze Electro Wizard Knight Barbarian Barrel Tornado Poison Magic Archer
Knight
Tornado Poison Electro Wizard
Knight
Magic Archer
Electro Wizard Knight Barbarian Barrel Tornado Freeze Poison Magic Archer
Poison Barbarian Barrel Freeze Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Barbarian Barrel Freeze
Poison Barbarian Barrel Tornado Electro Wizard Magic Archer
Barbarian Barrel Poison Magic Archer
Knight Barbarian Barrel Freeze Poison
Poison Barbarian Barrel Magic Archer
Poison Tornado Freeze Magic Archer
Tornado Poison Magic Archer
Poison Barbarian Barrel Tornado Freeze Magic Archer
Poison Tornado
Tornado Poison Electro Wizard
Poison Knight Barbarian Barrel Tornado Electro Wizard Magic Archer
Poison Tornado Magic Archer
Poison Knight Barbarian Barrel Magic Archer
Barbarian Barrel Freeze Poison Magic Archer
Barbarian Barrel Poison Magic Archer
Barbarian Barrel Poison Magic Archer
Magic Archer Barbarian Barrel Poison
Barbarian Barrel Tornado Freeze Poison
Barbarian Barrel Poison Electro Wizard Magic Archer
Barbarian Barrel Tornado Poison Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Barbarian Barrel Poison
Tornado Freeze Poison Barbarian Barrel Magic Archer
Poison Barbarian Barrel Tornado Electro Wizard Magic Archer
Tornado Poison Magic Archer
Poison Barbarian Barrel Tornado Magic Archer
Poison Tornado Electro Wizard Magic Archer
Electro Wizard Freeze Poison
Poison Magic Archer
Freeze Poison Electro Wizard Magic Archer
Poison Magic Archer
Electro Wizard Barbarian Barrel Freeze Magic Archer
Poison Tornado Electro Wizard Magic Archer
Freeze
Barbarian Barrel
Poison Knight Electro Wizard Magic Archer
Poison Magic Archer
Tornado Poison
Tornado Freeze Poison Electro Wizard Magic Archer
Tornado Poison Electro Wizard Magic Archer
Poison Barbarian Barrel Tornado Freeze Electro Wizard Magic Archer

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