My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Golem Electro Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Recruits Ice Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Guards Bandit
Giant Snowball
Goblins Royal Recruits Guards Electro Dragon
Zap
Goblins Guards Bandit
Barbarian Barrel
Goblins Royal Recruits Guards Bandit
The Log
Goblins Royal Recruits Guards Bandit
Earthquake
Guards
Arrows
Goblins Royal Recruits Guards
Royal Delivery
Goblins Royal Recruits Guards Electro Dragon Bandit
Fireball
Electro Dragon Bandit
Poison
Royal Recruits Guards Electro Dragon
Lightning
Ice Golem Electro Dragon Bandit
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Ice Golem Guards Bandit Poison Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Giant Snowball Ice Golem Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Giant Snowball
Ice Golem Poison Electro Dragon Bandit
Royal Recruits
Ice Golem Electro Dragon Bandit
Ice Golem
Goblins Giant Snowball Royal Recruits Electro Dragon
Guards
Bandit
Poison
Giant Snowball Electro Dragon
Electro Dragon
Giant Snowball Royal Recruits Ice Golem Poison
Bandit
Giant Snowball Royal Recruits Guards

Defense Synergies 0 17

Goblins
Giant Snowball Ice Golem Poison Electro Dragon Bandit
Giant Snowball
Goblins Royal Recruits Ice Golem Guards Poison Electro Dragon Bandit
Royal Recruits
Giant Snowball
Ice Golem
Goblins Giant Snowball Guards Poison Electro Dragon Bandit
Guards
Giant Snowball Ice Golem Poison Electro Dragon
Poison
Goblins Giant Snowball Ice Golem Guards
Electro Dragon
Goblins Giant Snowball Ice Golem Guards
Bandit
Goblins Giant Snowball Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Ice Golem Electro Dragon
Goblins Royal Recruits Electro Dragon Bandit
Goblins Giant Snowball Royal Recruits Electro Dragon Bandit
Royal Recruits Goblins Guards Electro Dragon Bandit
Royal Recruits Poison
Goblins Giant Snowball Guards Electro Dragon Bandit
Giant Snowball Poison Electro Dragon
Royal Recruits Ice Golem Poison Electro Dragon Bandit
Goblins Royal Recruits
Guards Goblins Giant Snowball Royal Recruits Ice Golem Bandit
Goblins Guards Poison Giant Snowball Royal Recruits Ice Golem Electro Dragon Bandit
Giant Snowball Poison Electro Dragon
Royal Recruits Giant Snowball Guards Electro Dragon Bandit
Goblins Giant Snowball Royal Recruits Guards Poison Electro Dragon
Royal Recruits Bandit
Giant Snowball Royal Recruits Bandit
Goblins Royal Recruits Poison Electro Dragon
Goblins Giant Snowball Royal Recruits Guards Electro Dragon Bandit
Giant Snowball Poison Royal Recruits Ice Golem Guards Electro Dragon Bandit
Royal Recruits
Royal Recruits Goblins Giant Snowball Guards Poison Electro Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards Goblins Giant Snowball Ice Golem Bandit
Poison Bandit Giant Snowball Ice Golem Electro Dragon
Royal Recruits Guards Bandit Goblins Ice Golem Electro Dragon
Royal Recruits Guards Ice Golem Bandit
Royal Recruits Guards Bandit
Poison Giant Snowball Ice Golem Electro Dragon
Royal Recruits Guards Goblins Ice Golem Bandit
Royal Recruits
Royal Recruits Electro Dragon Goblins Giant Snowball Ice Golem Poison Bandit
Royal Recruits Guards
Royal Recruits Guards Electro Dragon
Royal Recruits Giant Snowball Guards Poison
Royal Recruits Ice Golem Guards Bandit
Royal Recruits Electro Dragon
Royal Recruits Guards Electro Dragon Goblins Ice Golem Poison
Poison Giant Snowball Royal Recruits Ice Golem Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Ice Golem Guards Electro Dragon Bandit
Poison Giant Snowball Electro Dragon Bandit
Poison Electro Dragon Bandit
Royal Recruits Ice Golem Guards Poison
Poison Giant Snowball
Poison Giant Snowball Ice Golem Electro Dragon
Poison
Poison Giant Snowball Ice Golem Electro Dragon
Poison Giant Snowball Electro Dragon Bandit
Goblins Giant Snowball Guards Poison Electro Dragon
Poison Royal Recruits Electro Dragon Bandit
Poison Giant Snowball Electro Dragon
Poison Giant Snowball Ice Golem Bandit
Poison Electro Dragon Bandit
Giant Snowball Ice Golem Poison
Giant Snowball Poison Electro Dragon Bandit
Royal Recruits Poison Electro Dragon Bandit
Giant Snowball Poison
Giant Snowball Poison Electro Dragon Bandit
Giant Snowball Poison Electro Dragon
Poison
Giant Snowball Poison
Giant Snowball Royal Recruits Poison Electro Dragon
Giant Snowball Ice Golem Poison Electro Dragon
Poison Giant Snowball Electro Dragon Bandit
Giant Snowball Poison Electro Dragon Bandit
Poison Bandit
Poison Giant Snowball Ice Golem Electro Dragon
Electro Dragon Giant Snowball Guards Poison
Giant Snowball
Poison Giant Snowball Electro Dragon Bandit
Giant Snowball Poison Electro Dragon
Giant Snowball Poison
Royal Recruits Guards Electro Dragon Bandit
Poison Giant Snowball Electro Dragon
Poison Electro Dragon
Giant Snowball Ice Golem Poison Electro Dragon
Giant Snowball Poison
Royal Recruits Electro Dragon
Electro Dragon Giant Snowball Royal Recruits Guards Poison
Giant Snowball Poison Electro Dragon
Poison Electro Dragon Giant Snowball Royal Recruits Bandit

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