My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Furnace Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Miner Bandit
Giant Snowball
Bats Archers Goblin Gang Furnace Miner
Zap
Bats Archers Goblin Gang Furnace Bandit
Barbarian Barrel
Archers Goblin Gang Furnace Bandit
The Log
Archers Goblin Gang Furnace Bandit
Earthquake
Archers Goblin Gang Furnace
Arrows
Bats Archers Goblin Gang Furnace
Royal Delivery
Bats Archers Goblin Gang Miner Bandit
Fireball
Archers Goblin Gang Furnace Bandit
Poison
Bats Archers Goblin Gang Furnace
Lightning
Furnace Bandit
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Miner Bandit Furnace Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Miner

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Bandit
Archers
Miner Bandit Mega Knight
Goblin Gang
Miner Bandit
Furnace
Miner Bandit
Poison
Miner Mega Knight
Miner
Bats Goblin Gang Furnace Poison Archers Bandit Mega Knight
Bandit
Bats Archers Goblin Gang Furnace Miner Mega Knight
Mega Knight
Bats Archers Poison Miner Bandit

Defense Synergies 0 13

Bats
Bandit Mega Knight
Archers
Goblin Gang Furnace Bandit Mega Knight
Goblin Gang
Archers Furnace Miner Bandit
Furnace
Archers Goblin Gang Bandit
Poison
Mega Knight
Miner
Goblin Gang Mega Knight
Bandit
Bats Archers Goblin Gang Furnace Mega Knight
Mega Knight
Bats Archers Poison Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Goblin Gang Furnace Bandit Mega Knight
Goblin Gang Furnace Mega Knight Bats Archers Bandit
Bats Goblin Gang Furnace Bandit Mega Knight
Poison Mega Knight
Goblin Gang Bats Archers Furnace Bandit Mega Knight
Bats Furnace Archers Goblin Gang Poison
Poison Bandit Mega Knight
Goblin Gang Furnace
Goblin Gang Archers Miner Bandit Mega Knight
Bats Archers Goblin Gang Poison Furnace Bandit Mega Knight
Bats Archers Goblin Gang Furnace Poison
Furnace Mega Knight Bats Goblin Gang Bandit
Mega Knight Bats Goblin Gang Furnace Poison
Goblin Gang Furnace Bandit Mega Knight
Goblin Gang Furnace Bandit Mega Knight
Mega Knight Bats Goblin Gang Furnace Poison
Mega Knight Bats Archers Goblin Gang Furnace Bandit
Furnace Poison Bats Archers Bandit Mega Knight
Goblin Gang Mega Knight Bats Archers Furnace Poison Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Furnace Bandit
Poison Bandit Archers Goblin Gang Miner Mega Knight
Goblin Gang Bandit Mega Knight Bats Furnace
Goblin Gang Mega Knight Bats Bandit
Goblin Gang Bandit Mega Knight
Furnace Poison Bats Archers Goblin Gang
Goblin Gang Bats Archers Furnace Bandit
Mega Knight
Mega Knight Bats Poison Bandit
Goblin Gang
Mega Knight Bats
Mega Knight Poison
Mega Knight Goblin Gang Bandit
Archers Furnace Mega Knight
Goblin Gang Bats Archers Furnace Poison
Bats Poison Mega Knight Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Miner Bandit
Poison Miner Bandit
Poison
Poison Furnace Mega Knight
Poison Bats Furnace
Archers Furnace Poison
Poison
Poison Miner Bandit
Bats Goblin Gang Poison
Poison Miner Bandit
Poison Archers
Poison Miner Bandit
Poison Bandit
Furnace Poison
Furnace Poison Bandit
Furnace Poison Bandit Mega Knight
Poison
Bats
Archers Poison Bandit Mega Knight
Poison Miner Mega Knight
Poison Mega Knight
Poison
Poison
Poison Furnace Mega Knight
Poison Miner Bandit
Poison Miner Bandit Mega Knight
Poison Miner Bandit
Poison Bats Archers Furnace
Bats Poison
Poison Miner Bandit Mega Knight
Poison
Mega Knight
Poison
Bats Archers Goblin Gang Bandit
Poison Archers
Poison Miner Goblin Gang Mega Knight
Poison
Poison
Mega Knight
Bats Goblin Gang Poison
Bats Poison
Poison Miner Bandit Mega Knight

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