My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Hunter Balloon Cannon Cart Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Balloon Cannon Cart Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Royal Recruits Balloon Cannon Cart Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon Cannon Cart Bandit
Giant Snowball
Fire Spirit Royal Recruits Balloon
Zap
Fire Spirit Mortar Balloon Cannon Cart Bandit
Barbarian Barrel
Fire Spirit Mortar Royal Recruits Hunter Cannon Cart Bandit
The Log
Fire Spirit Royal Recruits Hunter Cannon Cart Bandit
Earthquake
Mortar
Arrows
Fire Spirit Royal Recruits
Royal Delivery
Fire Spirit Royal Recruits Hunter Balloon Cannon Cart Bandit
Fireball
Mortar Hunter Balloon Cannon Cart Bandit
Poison
Mortar Royal Recruits Hunter Balloon
Lightning
Mortar Hunter Balloon Cannon Cart Bandit
Rocket
Mortar Hunter Balloon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Poison Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bandit Mortar Poison Hunter Balloon Cannon Cart Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Bandit Mortar Poison

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Royal Recruits Balloon Cannon Cart Bandit
Mortar
Fire Spirit Hunter Bandit
Royal Recruits
Fire Spirit Cannon Cart Bandit
Poison
Balloon Cannon Cart
Hunter
Mortar Balloon Cannon Cart Bandit
Balloon
Fire Spirit Poison Hunter Bandit
Cannon Cart
Fire Spirit Royal Recruits Poison Hunter Bandit
Bandit
Fire Spirit Mortar Royal Recruits Hunter Balloon Cannon Cart

Defense Synergies 0 6

Fire Spirit
Royal Recruits
Mortar
Poison Bandit
Royal Recruits
Fire Spirit
Poison
Mortar
Hunter
Cannon Cart Bandit
Balloon
Cannon Cart
Hunter Bandit
Bandit
Mortar Hunter Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Royal Recruits
Hunter Mortar Royal Recruits Cannon Cart Bandit
Mortar Hunter Fire Spirit Royal Recruits Cannon Cart Bandit
Royal Recruits Hunter Mortar Cannon Cart Bandit
Royal Recruits Poison
Fire Spirit Hunter Cannon Cart Bandit
Hunter Fire Spirit Mortar Poison
Royal Recruits Poison Cannon Cart Bandit
Hunter Mortar Royal Recruits
Fire Spirit Royal Recruits Hunter Cannon Cart Bandit
Poison Royal Recruits Hunter Cannon Cart Bandit
Hunter Poison
Mortar Royal Recruits Hunter Fire Spirit Cannon Cart Bandit
Fire Spirit Mortar Royal Recruits Poison Hunter Cannon Cart
Royal Recruits Mortar Hunter Cannon Cart Bandit
Mortar Royal Recruits Hunter Bandit
Mortar Royal Recruits Poison Hunter Cannon Cart
Fire Spirit Mortar Royal Recruits Hunter Cannon Cart Bandit
Mortar Poison Hunter Fire Spirit Royal Recruits Cannon Cart Bandit
Mortar Royal Recruits Hunter Cannon Cart
Royal Recruits Fire Spirit Poison Hunter Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Cannon Cart Bandit
Poison Bandit Mortar Hunter Cannon Cart
Royal Recruits Bandit Hunter Cannon Cart
Royal Recruits Hunter Cannon Cart Bandit
Royal Recruits Hunter Cannon Cart Bandit
Fire Spirit Poison Hunter
Royal Recruits Hunter Cannon Cart Bandit
Royal Recruits Hunter Cannon Cart
Royal Recruits Mortar Poison Cannon Cart Bandit
Royal Recruits
Royal Recruits Hunter Cannon Cart
Royal Recruits Poison
Royal Recruits Cannon Cart Hunter Bandit
Royal Recruits Cannon Cart
Royal Recruits Mortar Poison Hunter Cannon Cart
Poison Royal Recruits Hunter Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Royal Recruits Bandit
Mortar Poison Bandit
Poison Cannon Cart Bandit
Cannon Cart Royal Recruits Poison
Poison Fire Spirit Mortar
Poison Fire Spirit Hunter
Fire Spirit Mortar Poison
Poison Fire Spirit Hunter
Poison Mortar Bandit
Fire Spirit Poison
Poison Mortar Royal Recruits Cannon Cart Bandit
Poison Fire Spirit
Poison Fire Spirit Mortar Hunter Cannon Cart Bandit
Mortar Poison Cannon Cart Bandit
Mortar Poison Cannon Cart
Mortar Poison Hunter Cannon Cart Bandit
Mortar Royal Recruits Poison Cannon Cart Bandit
Mortar Poison
Fire Spirit Mortar Poison Hunter Bandit
Fire Spirit Mortar Poison
Poison
Poison
Mortar Royal Recruits Poison Cannon Cart
Poison Fire Spirit Mortar Hunter
Mortar Poison Hunter Bandit
Mortar Poison Bandit
Poison Mortar Bandit
Poison Fire Spirit Hunter
Poison
Poison Mortar Hunter Bandit
Poison
Poison
Fire Spirit Royal Recruits Cannon Cart Bandit
Poison Fire Spirit Hunter
Poison Hunter Cannon Cart
Mortar Poison
Poison
Royal Recruits Cannon Cart
Royal Recruits Poison
Poison
Poison Mortar Royal Recruits Cannon Cart Bandit

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