My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Executioner Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Battle Ram Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Battle Ram Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Tornado Poison Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Bandit Battle Ram Poison Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Bandit Battle Ram

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Electro Wizard Poison Executioner Bandit
Battle Ram
Zap Poison Bandit Tornado P.E.K.K.A Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Battle Ram Poison
Poison
Battle Ram P.E.K.K.A Zap Tornado
Executioner
Tornado Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Tornado Poison Electro Wizard Battle Ram Executioner
Bandit
Battle Ram Zap Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Bandit

Defense Synergies 3 11

Zap
Electro Wizard Tornado Poison Executioner P.E.K.K.A Bandit
Battle Ram
Tornado
Executioner P.E.K.K.A Zap Poison Electro Wizard
Poison
Zap Tornado Electro Wizard
Executioner
Tornado Zap Bandit
P.E.K.K.A
Tornado Zap Electro Wizard
Bandit
Zap Executioner Electro Wizard
Electro Wizard
Zap Tornado Poison P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
P.E.K.K.A Zap Executioner Bandit Electro Wizard
Tornado P.E.K.K.A Executioner Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Zap Executioner Bandit Electro Wizard
Tornado Electro Wizard Zap Poison Executioner
Zap Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Bandit Electro Wizard
Poison Executioner Electro Wizard Zap Tornado Bandit
Executioner Zap Tornado Poison Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
Executioner Zap Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Zap P.E.K.K.A Bandit Electro Wizard
Tornado Poison Executioner P.E.K.K.A Electro Wizard
Zap Tornado Executioner Bandit Electro Wizard
Zap Tornado Poison Executioner Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Poison Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit Electro Wizard
Poison Bandit Electro Wizard Zap Executioner
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Tornado Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Poison Executioner Zap Tornado Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Tornado Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Tornado Poison Electro Wizard
P.E.K.K.A Executioner Bandit
Executioner
Electro Wizard Zap Tornado Poison Executioner P.E.K.K.A
Poison Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Bandit
Poison Zap Tornado Executioner Bandit Electro Wizard
Poison Bandit
Poison
Poison Executioner Zap
Poison Executioner Zap Tornado
Tornado Poison Executioner
Poison Zap Tornado Executioner
Poison Zap Tornado Bandit
Tornado Poison Electro Wizard
Poison Zap Tornado Bandit Electro Wizard
Poison Zap Tornado Executioner
Poison Executioner Bandit
Poison Bandit
Zap Poison
Zap Poison Executioner Bandit
Poison Executioner Bandit
Tornado Poison
Zap Poison Executioner Bandit Electro Wizard
Zap Tornado Poison
Poison
Tornado Poison
Tornado
Zap Poison
Zap Tornado Poison Executioner
Poison Zap Tornado Executioner Bandit Electro Wizard
Zap Tornado Poison Bandit
Poison Zap Tornado Bandit
Poison Zap Tornado Executioner Electro Wizard
Zap Electro Wizard Poison
Poison Zap Bandit
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bandit
Poison Zap Tornado Executioner Electro Wizard
Poison Executioner Electro Wizard
Zap Poison Executioner
Zap Tornado Poison
Executioner P.E.K.K.A
Zap Tornado Poison Electro Wizard
Zap Tornado Poison Executioner Electro Wizard
Poison Zap Tornado Executioner Bandit Electro Wizard

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