My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Mega Minion Balloon P.E.K.K.A Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Mega Minion Balloon Princess
Zap
Tombstone Balloon Princess
Barbarian Barrel
Tombstone Princess Electro Wizard
The Log
Tombstone Princess
Earthquake
Tombstone
Arrows
Tombstone Princess
Royal Delivery
Mega Minion Balloon P.E.K.K.A Princess Electro Wizard
Fireball
Tombstone Mega Minion Balloon Princess Electro Wizard
Poison
Tombstone Mega Minion Balloon Princess Electro Wizard
Lightning
Tombstone Mega Minion Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Tombstone Mega Minion Princess Electro Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Tombstone Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Mega Minion
Tombstone
Mega Minion
Arrows Balloon
Balloon
Arrows Mega Minion The Log Princess Electro Wizard
P.E.K.K.A
Arrows Electro Wizard The Log Princess
The Log
Balloon P.E.K.K.A Princess
Princess
Balloon P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Balloon

Defense Synergies 1 12

Arrows
Tombstone Mega Minion P.E.K.K.A
Tombstone
Arrows Mega Minion Electro Wizard
Mega Minion
Arrows Tombstone The Log Princess Electro Wizard
Balloon
P.E.K.K.A
The Log Arrows Princess Electro Wizard
The Log
P.E.K.K.A Mega Minion Princess Electro Wizard
Princess
Mega Minion P.E.K.K.A The Log
Electro Wizard
Tombstone Mega Minion P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Mega Minion The Log Electro Wizard
P.E.K.K.A Tombstone Mega Minion The Log Electro Wizard
P.E.K.K.A Tombstone Mega Minion Electro Wizard
P.E.K.K.A Tombstone Mega Minion Electro Wizard
Arrows Tombstone P.E.K.K.A The Log Princess
Arrows The Log Mega Minion Electro Wizard
Mega Minion Electro Wizard Arrows Tombstone Princess
Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone Princess
Electro Wizard
Electro Wizard Arrows Tombstone Mega Minion The Log Princess
Arrows Mega Minion Princess Electro Wizard
Tombstone P.E.K.K.A The Log Electro Wizard
Arrows Tombstone Mega Minion P.E.K.K.A The Log Princess Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
P.E.K.K.A The Log Electro Wizard
Arrows Tombstone P.E.K.K.A Electro Wizard
Arrows Tombstone Mega Minion The Log Electro Wizard
Arrows The Log Tombstone Mega Minion Princess Electro Wizard
P.E.K.K.A Electro Wizard
Arrows P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mega Minion The Log
Tombstone P.E.K.K.A The Log Electro Wizard
P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tombstone
Arrows Princess Electro Wizard
P.E.K.K.A Tombstone Mega Minion Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tombstone Mega Minion The Log
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Arrows The Log Electro Wizard
P.E.K.K.A Tombstone
Princess
Tombstone Electro Wizard Mega Minion P.E.K.K.A The Log
Arrows Mega Minion P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Mega Minion Princess
Arrows The Log Princess
Arrows The Log Princess
Arrows The Log
Electro Wizard
Arrows The Log Princess Electro Wizard
Arrows Princess
The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows The Log Princess
Arrows The Log Princess
Arrows
Arrows Mega Minion The Log Princess Electro Wizard
Arrows The Log Princess
The Log
Arrows Princess
The Log
Arrows The Log
Arrows The Log Princess
Mega Minion
Arrows The Log Princess Electro Wizard
Arrows The Log Princess
Arrows The Log
Arrows Princess Electro Wizard
Electro Wizard Mega Minion
Mega Minion
Arrows The Log
Arrows Princess Electro Wizard
P.E.K.K.A
Arrows The Log Princess
Electro Wizard Tombstone Princess
Arrows Mega Minion Princess Electro Wizard
Arrows The Log
Mega Minion Princess Electro Wizard
Arrows The Log Princess
Arrows
Mega Minion P.E.K.K.A
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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