My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards
Zap
Guards Bandit
Barbarian Barrel
Tesla Valkyrie Wizard Guards Bandit Electro Wizard
The Log
Guards Bandit
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards P.E.K.K.A Bandit Electro Wizard
Fireball
Tesla Wizard Bandit Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Tesla Valkyrie Wizard Bandit Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bandit Tesla Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Bandit Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Valkyrie Guards Bandit
Tesla
Valkyrie
Zap Wizard P.E.K.K.A Bandit Electro Wizard
Wizard
Valkyrie P.E.K.K.A Bandit
Guards
Zap Bandit
P.E.K.K.A
Zap Electro Wizard Valkyrie Wizard
Bandit
Zap Valkyrie Wizard Guards Electro Wizard
Electro Wizard
Zap P.E.K.K.A Valkyrie Bandit

Defense Synergies 1 20

Zap
Electro Wizard Tesla Valkyrie Guards P.E.K.K.A Bandit
Tesla
Zap Valkyrie Wizard Guards Electro Wizard
Valkyrie
Zap Tesla Wizard P.E.K.K.A Bandit Electro Wizard
Wizard
Tesla Valkyrie Guards P.E.K.K.A Bandit Electro Wizard
Guards
Zap Tesla Wizard Electro Wizard
P.E.K.K.A
Zap Valkyrie Wizard Electro Wizard
Bandit
Zap Valkyrie Wizard Electro Wizard
Electro Wizard
Zap Tesla Valkyrie Wizard Guards P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard Electro Wizard
P.E.K.K.A Zap Tesla Valkyrie Bandit Electro Wizard
Tesla P.E.K.K.A Valkyrie Bandit Electro Wizard
Tesla P.E.K.K.A Valkyrie Guards Bandit Electro Wizard
Valkyrie P.E.K.K.A
Zap Tesla Valkyrie Guards Bandit Electro Wizard
Tesla Electro Wizard Zap Wizard
Zap Tesla Valkyrie P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A
Guards Tesla Valkyrie Bandit Electro Wizard
Valkyrie Guards Electro Wizard Zap Tesla Wizard Bandit
Tesla Zap Wizard Electro Wizard
Tesla P.E.K.K.A Zap Valkyrie Wizard Guards Bandit Electro Wizard
Valkyrie Wizard Zap Tesla Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Bandit Electro Wizard
Zap Tesla P.E.K.K.A Bandit Electro Wizard
Tesla Wizard Valkyrie P.E.K.K.A Electro Wizard
Tesla Zap Valkyrie Wizard Guards Bandit Electro Wizard
Zap Valkyrie Wizard Tesla Guards Bandit Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Valkyrie Wizard Tesla Guards P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Tesla P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Tesla Valkyrie Wizard
Guards P.E.K.K.A Bandit Zap Valkyrie Electro Wizard
Valkyrie Guards P.E.K.K.A Zap Tesla Bandit Electro Wizard
P.E.K.K.A Tesla Valkyrie Guards Bandit
Wizard Zap Tesla Electro Wizard
Guards P.E.K.K.A Tesla Valkyrie Bandit Electro Wizard
P.E.K.K.A Tesla Valkyrie
Zap P.E.K.K.A Electro Wizard Valkyrie Bandit
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Valkyrie Guards
P.E.K.K.A Zap Valkyrie Guards Electro Wizard
P.E.K.K.A Tesla Valkyrie Wizard Guards Bandit
Wizard Tesla Valkyrie
Tesla Guards Electro Wizard Zap Valkyrie P.E.K.K.A
Valkyrie Zap Tesla Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Bandit
Zap Bandit Electro Wizard
Bandit
Valkyrie Guards
Wizard Zap Valkyrie
Wizard Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Guards Electro Wizard
Zap Valkyrie Wizard Bandit Electro Wizard
Zap Wizard
Bandit
Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Zap Wizard Bandit Electro Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Valkyrie Wizard
Zap Wizard Bandit Electro Wizard
Zap Wizard Bandit
Zap Bandit
Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Guards
Zap Wizard Bandit
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Guards Bandit
Zap Wizard Electro Wizard
Valkyrie Wizard Electro Wizard
Zap Wizard
Zap
P.E.K.K.A
Zap Guards Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard

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