Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Great!

1 problems Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Bandit Electro Wizard Ram Rider

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Baby Dragon P.E.K.K.A Bandit Ram Rider

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Bandit Electro Wizard Ram Rider

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Bandit Ram Rider
Giant Snowball Baby Dragon Ram Rider
Zap Bandit Ram Rider
Barbarian Barrel Bandit Electro Wizard
The Log Bandit Ram Rider
Earthquake
Arrows
Royal Delivery Baby Dragon P.E.K.K.A Bandit Electro Wizard Ram Rider
Fireball Baby Dragon Bandit Electro Wizard Ram Rider
Poison Electro Wizard
Lightning Baby Dragon Bandit Electro Wizard Ram Rider
Rocket Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Barbarian Barrel Baby Dragon

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Earthquake Bandit Baby Dragon Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Earthquake Bandit

Synergies   6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + P.E.K.K.A Electro Wizard Ram Rider Bandit Earthquake
Earthquake + Zap Barbarian Barrel Ram Rider
Barbarian Barrel + P.E.K.K.A Ram Rider Earthquake
Baby Dragon + P.E.K.K.A Electro Wizard
+ Zap Electro Wizard Baby Dragon Bandit Barbarian Barrel Ram Rider
+ P.E.K.K.A Electro Wizard Zap Ram Rider
+ P.E.K.K.A Zap Baby Dragon Bandit
+ Zap Bandit Barbarian Barrel P.E.K.K.A Earthquake

Counters   54 83

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Bandit Baby Dragon Electro Wizard Barbarian Barrel
Electro Wizard Baby Dragon Zap
Barbarian Barrel Electro Wizard Zap Baby Dragon Earthquake
Baby Dragon Bandit Ram Rider Barbarian Barrel Electro Wizard
P.E.K.K.A Earthquake Ram Rider Baby Dragon Barbarian Barrel Electro Wizard
Electro Wizard Baby Dragon
Baby Dragon Electro Wizard P.E.K.K.A
Baby Dragon Electro Wizard Zap
Barbarian Barrel P.E.K.K.A Baby Dragon Electro Wizard
P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard
Baby Dragon Barbarian Barrel
Electro Wizard Zap Baby Dragon
Barbarian Barrel Zap Electro Wizard Ram Rider Bandit Baby Dragon
P.E.K.K.A
Bandit P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Baby Dragon Bandit Barbarian Barrel
Ram Rider P.E.K.K.A Bandit Electro Wizard
Electro Wizard Baby Dragon P.E.K.K.A Ram Rider
Electro Wizard Barbarian Barrel P.E.K.K.A Ram Rider Bandit Zap
Electro Wizard Earthquake Bandit Barbarian Barrel Baby Dragon Ram Rider
Baby Dragon Ram Rider Electro Wizard
Earthquake Bandit P.E.K.K.A Baby Dragon
Zap Barbarian Barrel Electro Wizard Baby Dragon P.E.K.K.A
P.E.K.K.A
Earthquake
P.E.K.K.A Electro Wizard
Earthquake Barbarian Barrel Electro Wizard
Electro Wizard Zap Ram Rider Barbarian Barrel Earthquake
Bandit Electro Wizard Baby Dragon Barbarian Barrel
Electro Wizard Baby Dragon P.E.K.K.A Barbarian Barrel
Earthquake
P.E.K.K.A Baby Dragon Electro Wizard Earthquake
P.E.K.K.A
Earthquake Barbarian Barrel Zap P.E.K.K.A Ram Rider Electro Wizard Baby Dragon
Electro Wizard Zap Barbarian Barrel Earthquake Baby Dragon
Barbarian Barrel Electro Wizard Zap Earthquake Baby Dragon
Baby Dragon Barbarian Barrel Electro Wizard
Zap Electro Wizard Baby Dragon
Baby Dragon Electro Wizard
Bandit
Bandit Barbarian Barrel Electro Wizard P.E.K.K.A Zap
P.E.K.K.A Bandit Zap Electro Wizard
Electro Wizard Barbarian Barrel Bandit Baby Dragon
Ram Rider Electro Wizard Zap
P.E.K.K.A Baby Dragon Electro Wizard Bandit
P.E.K.K.A Electro Wizard Bandit Barbarian Barrel
Electro Wizard Baby Dragon
Electro Wizard Bandit P.E.K.K.A Barbarian Barrel
P.E.K.K.A Ram Rider Bandit Electro Wizard
P.E.K.K.A Earthquake Electro Wizard Ram Rider Barbarian Barrel
P.E.K.K.A
P.E.K.K.A Electro Wizard
Electro Wizard P.E.K.K.A
Electro Wizard Bandit P.E.K.K.A
Electro Wizard Bandit Barbarian Barrel Ram Rider Baby Dragon Earthquake
Electro Wizard P.E.K.K.A Barbarian Barrel Bandit Zap
Bandit Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Barbarian Barrel Bandit Electro Wizard
Electro Wizard Zap Baby Dragon Barbarian Barrel
Bandit Zap Electro Wizard Baby Dragon P.E.K.K.A
Zap Electro Wizard Baby Dragon
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Barbarian Barrel Bandit Baby Dragon Electro Wizard
Ram Rider Electro Wizard P.E.K.K.A Zap
Electro Wizard Barbarian Barrel Zap Baby Dragon Ram Rider
Zap Electro Wizard P.E.K.K.A Barbarian Barrel Baby Dragon
Baby Dragon Zap Electro Wizard Ram Rider
P.E.K.K.A Bandit

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Zap Electro Wizard Barbarian Barrel Baby Dragon Earthquake Ram Rider
Barbarian Barrel Earthquake Bandit Baby Dragon Electro Wizard
Barbarian Barrel Zap Baby Dragon Earthquake Electro Wizard Bandit
Zap Baby Dragon Barbarian Barrel Electro Wizard Earthquake Ram Rider Bandit
Baby Dragon Electro Wizard Zap Ram Rider
Barbarian Barrel Zap Electro Wizard Baby Dragon
Barbarian Barrel Baby Dragon Bandit Electro Wizard Ram Rider
Bandit Barbarian Barrel Baby Dragon Electro Wizard
Baby Dragon Ram Rider Electro Wizard
Earthquake Baby Dragon Ram Rider
Ram Rider Electro Wizard Earthquake
Barbarian Barrel
Bandit Electro Wizard
Earthquake Baby Dragon Barbarian Barrel Ram Rider Electro Wizard Bandit Zap
Electro Wizard Barbarian Barrel Bandit