My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Zappies P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Dart Goblin Battle Ram Zappies
Zap
Dart Goblin Battle Ram Zappies
Barbarian Barrel
Dart Goblin Battle Ram Zappies Royal Ghost Electro Wizard
The Log
Dart Goblin Battle Ram Zappies
Earthquake
Zappies
Arrows
Dart Goblin Zappies
Royal Delivery
Dart Goblin Battle Ram Zappies P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Dart Goblin Battle Ram Zappies Electro Wizard
Poison
Dart Goblin Zappies Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Royal Ghost Fireball Battle Ram Zappies Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Royal Ghost Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram P.E.K.K.A Electro Wizard Dart Goblin Zappies Royal Ghost
Dart Goblin
Zap Battle Ram P.E.K.K.A
Fireball
Zap Battle Ram Electro Wizard
Battle Ram
Zap Dart Goblin Fireball Zappies P.E.K.K.A Royal Ghost Electro Wizard
Zappies
Zap Battle Ram P.E.K.K.A Royal Ghost
P.E.K.K.A
Zap Electro Wizard Dart Goblin Battle Ram Zappies
Royal Ghost
Zap Battle Ram Zappies Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Battle Ram Royal Ghost

Defense Synergies 2 13

Zap
Fireball Electro Wizard Dart Goblin Zappies P.E.K.K.A Royal Ghost
Dart Goblin
Zap Zappies P.E.K.K.A Electro Wizard
Fireball
Zap Zappies Electro Wizard
Battle Ram
Zappies
Zap Dart Goblin Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Dart Goblin Zappies Electro Wizard
Royal Ghost
Zap Electro Wizard
Electro Wizard
Zap Dart Goblin Fireball Zappies P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Zappies Electro Wizard
P.E.K.K.A Zap Dart Goblin Zappies Electro Wizard
P.E.K.K.A Dart Goblin Zappies Electro Wizard
P.E.K.K.A Dart Goblin Zappies Electro Wizard
Fireball P.E.K.K.A
Fireball Zap Dart Goblin Zappies Royal Ghost Electro Wizard
Dart Goblin Electro Wizard Zap Fireball Zappies
Zap Dart Goblin Fireball P.E.K.K.A Electro Wizard
Zappies P.E.K.K.A
Dart Goblin Zappies Royal Ghost Electro Wizard
Dart Goblin Electro Wizard Zap Fireball Zappies Royal Ghost
Zap Dart Goblin Fireball Zappies Electro Wizard
P.E.K.K.A Zap Fireball Zappies Electro Wizard
Fireball Zap Dart Goblin Zappies P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Zap Fireball Zappies P.E.K.K.A Electro Wizard
Fireball Zappies P.E.K.K.A Electro Wizard
Fireball Zap Dart Goblin Zappies Royal Ghost Electro Wizard
Zap Dart Goblin Fireball Zappies Royal Ghost Electro Wizard
P.E.K.K.A Dart Goblin Zappies Electro Wizard
Royal Ghost Dart Goblin Fireball Zappies P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Zappies P.E.K.K.A Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Royal Ghost
Zappies P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Zap Fireball Zappies Electro Wizard
P.E.K.K.A Zappies
Fireball Zap Dart Goblin Zappies Electro Wizard
P.E.K.K.A Dart Goblin Fireball Zappies Electro Wizard
P.E.K.K.A Zappies
Zap P.E.K.K.A Electro Wizard Fireball Zappies
P.E.K.K.A Dart Goblin Zappies
P.E.K.K.A Dart Goblin Zappies
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Zappies
Dart Goblin Fireball Zappies
Zappies Electro Wizard Zap Dart Goblin Fireball P.E.K.K.A
Zap Dart Goblin Fireball Zappies P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Royal Ghost
Fireball Zap Dart Goblin Royal Ghost Electro Wizard
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Zap
Fireball Zap Dart Goblin
Dart Goblin
Fireball Zap Dart Goblin
Fireball Zap Dart Goblin
Fireball Electro Wizard
Zap Dart Goblin Fireball Electro Wizard
Fireball Zap Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball Electro Wizard
Zap Dart Goblin Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Dart Goblin Royal Ghost Electro Wizard
Fireball Zap
Fireball Zap Dart Goblin
Zap Dart Goblin Fireball Electro Wizard
Zap Electro Wizard Dart Goblin Fireball Zappies
Fireball
Zap Dart Goblin Fireball
Zap Fireball Zappies Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Dart Goblin Fireball Zappies
Fireball Zap Dart Goblin Zappies Electro Wizard
Fireball
Fireball Dart Goblin Electro Wizard
Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Dart Goblin Fireball Zappies Electro Wizard
Zap Dart Goblin Fireball Zappies Electro Wizard
Zap Dart Goblin Fireball Royal Ghost Electro Wizard

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