My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Graveyard
Giant Snowball
Minions Graveyard
Zap
Minions Graveyard
Barbarian Barrel
Ice Spirit Electro Wizard Graveyard
The Log
Ice Spirit Graveyard
Earthquake
Graveyard
Arrows
Ice Spirit Minions Graveyard
Royal Delivery
Ice Spirit Minions P.E.K.K.A Electro Wizard Graveyard
Fireball
Minions Electro Wizard
Poison
Minions Electro Wizard Graveyard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Minions Fireball Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Minions

Attack Synergies 14 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions P.E.K.K.A Graveyard
Zap
Ice Spirit Arrows Fireball P.E.K.K.A Electro Wizard Graveyard Minions
Arrows
Zap Fireball P.E.K.K.A Graveyard
Minions
Ice Spirit Zap P.E.K.K.A Graveyard
Fireball
Zap Arrows Graveyard Electro Wizard
P.E.K.K.A
Ice Spirit Zap Arrows Electro Wizard Minions Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Fireball
Graveyard
Zap Arrows Fireball Electro Wizard Ice Spirit Minions P.E.K.K.A

Defense Synergies 3 13

Ice Spirit
Zap Minions Fireball P.E.K.K.A Electro Wizard
Zap
Ice Spirit Fireball Electro Wizard Arrows Minions P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A
Minions
Ice Spirit Zap P.E.K.K.A Electro Wizard
Fireball
Zap Ice Spirit Arrows Electro Wizard
P.E.K.K.A
Ice Spirit Zap Arrows Minions Electro Wizard
Electro Wizard
Zap Ice Spirit Minions Fireball P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Electro Wizard
P.E.K.K.A Ice Spirit Zap Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Zap Minions Electro Wizard
Minions Electro Wizard Ice Spirit Zap Arrows Fireball
Zap Arrows Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Ice Spirit Electro Wizard
Minions Electro Wizard Zap Arrows Fireball
Arrows Minions Zap Fireball Electro Wizard
P.E.K.K.A Ice Spirit Zap Minions Fireball Electro Wizard
Fireball Ice Spirit Zap Arrows Minions P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Zap Fireball P.E.K.K.A Electro Wizard
Arrows Minions Fireball P.E.K.K.A Electro Wizard
Ice Spirit Arrows Fireball Zap Minions Electro Wizard
Zap Arrows Ice Spirit Minions Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Minions Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Arrows
P.E.K.K.A Ice Spirit Zap Minions Electro Wizard
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball Ice Spirit Zap Minions Electro Wizard
P.E.K.K.A Minions Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Minions Fireball
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Arrows Fireball Electro Wizard
P.E.K.K.A Fireball
Fireball
Electro Wizard Ice Spirit Zap Minions Fireball P.E.K.K.A
Arrows Minions Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Ice Spirit Zap Minions
Arrows
Arrows Fireball Ice Spirit Zap
Arrows Fireball Zap
Minions Fireball Electro Wizard
Zap Arrows Fireball Electro Wizard
Fireball Zap Arrows
Fireball
Arrows Minions Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions
Zap Arrows Fireball Electro Wizard
Zap Arrows Fireball
Minions Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Ice Spirit Fireball
Arrows Fireball Zap Electro Wizard
Fireball Zap Arrows
Fireball Zap Arrows
Zap Arrows Fireball Electro Wizard
Zap Electro Wizard Ice Spirit Minions Fireball
Fireball
Zap Arrows Fireball
Zap Ice Spirit Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Zap Electro Wizard Ice Spirit Minions Fireball
Fireball Zap Arrows Electro Wizard
Arrows Fireball
Fireball Electro Wizard
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Ice Spirit Minions Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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