My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Furnace Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Furnace P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Mega Minion Hog Rider Furnace
Zap
Spear Goblins Furnace
Barbarian Barrel
Spear Goblins Furnace Electro Wizard Magic Archer
The Log
Spear Goblins Hog Rider Furnace
Earthquake
Spear Goblins Hog Rider Furnace
Arrows
Spear Goblins Furnace
Royal Delivery
Spear Goblins Mega Minion Hog Rider P.E.K.K.A Electro Wizard Magic Archer
Fireball
Mega Minion Hog Rider Furnace Electro Wizard Magic Archer
Poison
Spear Goblins Mega Minion Furnace Electro Wizard Magic Archer
Lightning
Mega Minion Furnace Electro Wizard Magic Archer
Rocket
Hog Rider Furnace Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Mega Minion Hog Rider Furnace Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Zap Mega Minion Hog Rider

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Furnace
Zap
Mega Minion Hog Rider P.E.K.K.A Electro Wizard Spear Goblins Furnace Magic Archer
Mega Minion
Zap Furnace
Hog Rider
Spear Goblins Zap Furnace Electro Wizard Magic Archer
Furnace
Spear Goblins Zap Mega Minion Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Magic Archer Furnace
Electro Wizard
Zap P.E.K.K.A Hog Rider Magic Archer
Magic Archer
P.E.K.K.A Zap Hog Rider Electro Wizard

Defense Synergies 2 13

Spear Goblins
Zap Mega Minion P.E.K.K.A Electro Wizard
Zap
Mega Minion Electro Wizard Spear Goblins Furnace P.E.K.K.A Magic Archer
Mega Minion
Zap Spear Goblins Furnace Electro Wizard
Hog Rider
Furnace
Zap Mega Minion Electro Wizard Magic Archer
P.E.K.K.A
Spear Goblins Zap Electro Wizard
Electro Wizard
Zap Spear Goblins Mega Minion Furnace P.E.K.K.A Magic Archer
Magic Archer
Zap Furnace Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion Electro Wizard Magic Archer
P.E.K.K.A Zap Mega Minion Furnace Electro Wizard
Furnace P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A Mega Minion Furnace Electro Wizard
P.E.K.K.A
Spear Goblins Zap Mega Minion Furnace Electro Wizard Magic Archer
Mega Minion Furnace Electro Wizard Spear Goblins Zap Magic Archer
Zap P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Furnace
Spear Goblins Electro Wizard
Electro Wizard Spear Goblins Zap Mega Minion Furnace Magic Archer
Mega Minion Spear Goblins Zap Furnace Electro Wizard Magic Archer
Furnace P.E.K.K.A Zap Electro Wizard
Zap Mega Minion Furnace P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Furnace Electro Wizard
Zap Furnace P.E.K.K.A Electro Wizard
Furnace P.E.K.K.A Electro Wizard
Spear Goblins Zap Mega Minion Furnace Electro Wizard Magic Archer
Zap Furnace Spear Goblins Mega Minion Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Spear Goblins Furnace P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Furnace P.E.K.K.A Electro Wizard
Electro Wizard Zap Mega Minion Magic Archer
P.E.K.K.A Spear Goblins Zap Furnace Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Furnace Zap Electro Wizard Magic Archer
P.E.K.K.A Spear Goblins Mega Minion Furnace Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Spear Goblins Mega Minion Magic Archer
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Furnace Magic Archer
Electro Wizard Spear Goblins Zap Mega Minion Furnace P.E.K.K.A Magic Archer
Zap Mega Minion P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Furnace Magic Archer
Spear Goblins Zap Mega Minion Furnace Magic Archer
Furnace Magic Archer
Zap Magic Archer
Zap
Electro Wizard
Zap Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Furnace Magic Archer
Spear Goblins Zap Furnace Magic Archer
Magic Archer Furnace
Zap Mega Minion Electro Wizard Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Furnace Magic Archer
Mega Minion
Zap Electro Wizard Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Furnace Electro Wizard Magic Archer
Zap Electro Wizard Mega Minion
Mega Minion
Zap Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Spear Goblins Magic Archer
Zap Mega Minion Electro Wizard Magic Archer
Mega Minion Electro Wizard Magic Archer
Zap Magic Archer
Zap
Mega Minion P.E.K.K.A
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer

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