My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Skeleton Army Executioner Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball
Skeleton Army Executioner Electro Wizard
Poison
Skeleton Army Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Skeleton Army Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Skeleton Army Mini P.E.K.K.A Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Skeleton Army

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Rage The Log Electro Wizard
Rage
Mini P.E.K.K.A Electro Wizard
Skeleton Army
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Arrows Electro Wizard Executioner The Log
The Log
Mini P.E.K.K.A Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Rage

Defense Synergies 3 10

Arrows
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
The Log Electro Wizard Arrows Skeleton Army Executioner
Rage
Skeleton Army
Mini P.E.K.K.A Executioner The Log Electro Wizard
Executioner
Mini P.E.K.K.A Skeleton Army The Log
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Executioner Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Executioner The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Executioner Electro Wizard
Electro Wizard Arrows Executioner
Arrows P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Electro Wizard
Skeleton Army Executioner Electro Wizard Arrows The Log
Arrows Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army Executioner Arrows Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Arrows Mini P.E.K.K.A Skeleton Army Executioner P.E.K.K.A Electro Wizard
Arrows Skeleton Army Executioner The Log Electro Wizard
Arrows Executioner The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Skeleton Army Arrows Mini P.E.K.K.A Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Executioner The Log
Skeleton Army P.E.K.K.A Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Executioner
Arrows Executioner Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Mini P.E.K.K.A Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Executioner
Skeleton Army Executioner
Skeleton Army Electro Wizard Mini P.E.K.K.A Executioner P.E.K.K.A The Log
Arrows Executioner Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Executioner The Log Electro Wizard
Arrows The Log
Arrows The Log
Executioner Arrows The Log
Arrows Executioner
Arrows Executioner The Log
Arrows The Log Executioner
Arrows The Log
Mini P.E.K.K.A Electro Wizard
Arrows The Log Electro Wizard
Arrows Executioner
Executioner The Log
Arrows
Arrows The Log
Arrows Executioner The Log
Arrows Executioner The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Executioner The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Executioner
Arrows The Log Executioner Electro Wizard
Arrows The Log
Arrows The Log
Arrows Executioner Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows The Log
Arrows Electro Wizard
P.E.K.K.A
Arrows The Log
Electro Wizard Skeleton Army
Arrows Executioner Electro Wizard
Arrows The Log
Mini P.E.K.K.A Executioner Electro Wizard
Arrows The Log Executioner
Arrows
Executioner P.E.K.K.A
The Log Electro Wizard
Executioner Electro Wizard
Executioner The Log Electro Wizard

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