My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider P.E.K.K.A Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Bats Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Fireball Mini P.E.K.K.A Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Fireball

Attack Synergies 11 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Arrows Fireball Hog Rider P.E.K.K.A Electro Wizard Bats Mini P.E.K.K.A
Arrows
Zap Fireball Hog Rider P.E.K.K.A Mini P.E.K.K.A
Fireball
Zap Arrows Hog Rider Electro Wizard
Mini P.E.K.K.A
Bats Zap Arrows Hog Rider Electro Wizard
Hog Rider
Bats Zap Arrows Fireball Mini P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Arrows Electro Wizard Bats
Electro Wizard
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 4 12

Bats
Zap Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap
Fireball Mini P.E.K.K.A Electro Wizard Bats Arrows P.E.K.K.A
Arrows
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Bats Arrows Fireball
Hog Rider
P.E.K.K.A
Bats Zap Arrows Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Bats Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Electro Wizard
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball Bats Zap Electro Wizard
Bats Electro Wizard Zap Arrows Fireball
Zap Arrows Fireball P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Bats Electro Wizard Zap Arrows Fireball
Arrows Bats Zap Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Fireball Electro Wizard
Fireball Bats Zap Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Zap Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bats Arrows Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Fireball Bats Zap Electro Wizard
Zap Arrows Bats Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Bats Arrows Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Arrows Mini P.E.K.K.A
P.E.K.K.A Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Zap Fireball Electro Wizard
P.E.K.K.A Mini P.E.K.K.A
Arrows Fireball Bats Zap Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Bats Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A
P.E.K.K.A Zap Arrows Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball
Fireball
Electro Wizard Bats Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Zap Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Bats Zap
Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Bats Fireball Mini P.E.K.K.A Electro Wizard
Zap Arrows Fireball Electro Wizard
Fireball Zap Arrows
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Mini P.E.K.K.A
Zap Arrows Fireball Mini P.E.K.K.A Electro Wizard
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Zap Electro Wizard
Fireball Zap Arrows
Fireball Zap Arrows
Bats Zap Arrows Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Zap Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Zap Electro Wizard Bats Fireball
Fireball Zap Arrows Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Arrows Zap Fireball
Zap Arrows Fireball
P.E.K.K.A
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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