My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Miner
Zap
Barbarian Barrel
Executioner Electro Wizard
The Log
Earthquake
Arrows
Royal Delivery
Baby Dragon Executioner P.E.K.K.A Miner Electro Wizard
Fireball
Baby Dragon Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Baby Dragon Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Executioner P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Baby Dragon Electro Wizard Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Miner Baby Dragon

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Miner Electro Wizard Baby Dragon Executioner
Tornado
Zap Baby Dragon Executioner P.E.K.K.A
Baby Dragon
Tornado Zap Lightning P.E.K.K.A Miner Electro Wizard
Executioner
Tornado Zap P.E.K.K.A Miner
Lightning
Baby Dragon
P.E.K.K.A
Zap Tornado Electro Wizard Baby Dragon Executioner
Miner
Zap Baby Dragon Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Baby Dragon Miner

Defense Synergies 3 9

Zap
Electro Wizard Tornado Baby Dragon Executioner P.E.K.K.A Miner
Tornado
Executioner P.E.K.K.A Zap Baby Dragon Electro Wizard
Baby Dragon
Zap Tornado P.E.K.K.A
Executioner
Tornado Zap
Lightning
P.E.K.K.A
Tornado Zap Baby Dragon Electro Wizard
Miner
Zap
Electro Wizard
Zap Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Baby Dragon Executioner Electro Wizard
P.E.K.K.A Zap Executioner Electro Wizard
Tornado P.E.K.K.A Executioner Lightning Electro Wizard
P.E.K.K.A Electro Wizard
Lightning Tornado P.E.K.K.A
Tornado Zap Baby Dragon Executioner Electro Wizard
Tornado Lightning Electro Wizard Zap Baby Dragon Executioner
Lightning Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Tornado
Tornado Miner Electro Wizard
Executioner Electro Wizard Zap Tornado Baby Dragon
Executioner Zap Tornado Baby Dragon Electro Wizard
P.E.K.K.A Zap Lightning Electro Wizard
Executioner Zap Tornado Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Zap Lightning P.E.K.K.A Electro Wizard
Tornado Executioner P.E.K.K.A Electro Wizard
Zap Tornado Baby Dragon Executioner Electro Wizard
Zap Tornado Baby Dragon Executioner Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Baby Dragon Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Baby Dragon Executioner Lightning Miner
P.E.K.K.A Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Executioner
Executioner Zap Tornado Baby Dragon Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Tornado Electro Wizard
Lightning P.E.K.K.A Executioner
Baby Dragon Executioner
Electro Wizard Zap Tornado Baby Dragon Executioner Lightning P.E.K.K.A
Executioner Zap Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Tornado Baby Dragon Executioner Miner Electro Wizard
Lightning Baby Dragon Miner
Lightning
Executioner Zap Baby Dragon
Executioner Zap Tornado Baby Dragon
Tornado Baby Dragon Executioner
Zap Tornado Baby Dragon Executioner Lightning
Miner Zap Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Miner Zap Tornado Electro Wizard
Lightning Zap Tornado Baby Dragon Executioner
Lightning Baby Dragon Executioner Miner
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Executioner
Lightning Baby Dragon Executioner
Lightning Tornado
Lightning
Lightning Zap Baby Dragon Executioner Electro Wizard
Lightning Zap Tornado Baby Dragon Miner
Lightning Baby Dragon
Lightning Tornado
Tornado Lightning
Lightning Zap Baby Dragon
Zap Tornado Baby Dragon Executioner
Miner Zap Tornado Baby Dragon Executioner Lightning Electro Wizard
Lightning Zap Tornado Baby Dragon Miner
Lightning Miner Zap Tornado Baby Dragon
Lightning Zap Tornado Baby Dragon Executioner Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Miner
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard
Lightning Zap Tornado Baby Dragon Executioner Electro Wizard
Lightning Miner Baby Dragon Executioner Electro Wizard
Zap Baby Dragon Executioner Lightning
Lightning Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Baby Dragon Lightning Electro Wizard
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado Baby Dragon Executioner Miner Electro Wizard

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