My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner
Giant Snowball
Minions Miner
Zap
Minions
Barbarian Barrel
Ice Spirit Electro Wizard Magic Archer
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions P.E.K.K.A Miner Electro Wizard Magic Archer
Fireball
Minions Electro Wizard Magic Archer
Poison
Minions Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Miner Poison Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Minions Miner

Attack Synergies 11 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions P.E.K.K.A Miner
Zap
Ice Spirit P.E.K.K.A Miner Electro Wizard Minions Poison Magic Archer
Minions
Ice Spirit Miner Zap P.E.K.K.A
Poison
P.E.K.K.A Miner Zap
P.E.K.K.A
Ice Spirit Zap Poison Electro Wizard Magic Archer Minions
Miner
Zap Minions Poison Ice Spirit Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Miner Magic Archer
Magic Archer
P.E.K.K.A Zap Miner Electro Wizard

Defense Synergies 2 16

Ice Spirit
Zap Minions Poison P.E.K.K.A Miner Electro Wizard Magic Archer
Zap
Ice Spirit Electro Wizard Minions Poison P.E.K.K.A Miner Magic Archer
Minions
Ice Spirit Zap P.E.K.K.A Electro Wizard
Poison
Ice Spirit Zap Electro Wizard
P.E.K.K.A
Ice Spirit Zap Minions Electro Wizard
Miner
Ice Spirit Zap
Electro Wizard
Zap Ice Spirit Minions Poison P.E.K.K.A Magic Archer
Magic Archer
Ice Spirit Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard Magic Archer
P.E.K.K.A Ice Spirit Zap Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Minions Electro Wizard
Poison P.E.K.K.A
Zap Minions Electro Wizard Magic Archer
Minions Electro Wizard Ice Spirit Zap Poison Magic Archer
Zap Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Minions
Ice Spirit Miner Electro Wizard
Minions Poison Electro Wizard Zap Magic Archer
Minions Zap Poison Electro Wizard Magic Archer
P.E.K.K.A Ice Spirit Zap Minions Electro Wizard
Ice Spirit Zap Minions Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Ice Spirit Zap P.E.K.K.A Electro Wizard
Minions Poison P.E.K.K.A Electro Wizard
Ice Spirit Zap Minions Electro Wizard Magic Archer
Zap Poison Ice Spirit Minions Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Minions Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Miner Magic Archer
P.E.K.K.A Ice Spirit Zap Minions Electro Wizard
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A
Poison Ice Spirit Zap Minions Electro Wizard Magic Archer
P.E.K.K.A Minions Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Minions Poison Magic Archer
P.E.K.K.A
P.E.K.K.A Minions
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A
Magic Archer
Electro Wizard Ice Spirit Zap Minions Poison P.E.K.K.A Magic Archer
Minions Poison Zap P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Zap Miner Electro Wizard Magic Archer
Poison Miner Magic Archer
Poison
Poison Zap Magic Archer
Poison Ice Spirit Zap Minions Magic Archer
Poison Magic Archer
Poison Ice Spirit Zap Magic Archer
Poison Miner Zap
Minions Poison Electro Wizard
Poison Miner Zap Electro Wizard Magic Archer
Poison Zap Magic Archer
Poison Miner Magic Archer
Minions Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Poison
Minions
Zap Poison Electro Wizard Magic Archer
Zap Poison Miner Magic Archer
Minions Poison Magic Archer
Poison
Zap Poison
Zap Poison Ice Spirit Magic Archer
Poison Miner Zap Electro Wizard Magic Archer
Zap Poison Miner Magic Archer
Poison Miner Zap Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Electro Wizard Ice Spirit Minions Poison
Poison Zap Miner Magic Archer
Zap Ice Spirit Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Electro Wizard Ice Spirit Minions Magic Archer
Poison Zap Electro Wizard Magic Archer
Poison Miner Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison
P.E.K.K.A
Zap Ice Spirit Minions Poison Electro Wizard Magic Archer
Zap Poison Electro Wizard Magic Archer
Poison Zap Miner Electro Wizard Magic Archer

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