My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Furnace Guards
Zap
Furnace Guards
Barbarian Barrel
Furnace Guards Executioner Electro Wizard
The Log
Furnace Guards
Earthquake
Furnace Guards
Arrows
Furnace Guards
Royal Delivery
Guards Executioner P.E.K.K.A Electro Wizard
Fireball
Furnace Executioner Electro Wizard
Poison
Furnace Guards Executioner Electro Wizard
Lightning
Furnace Executioner Electro Wizard
Rocket
Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Rocket Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Furnace Electro Wizard Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Tornado Furnace

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
P.E.K.K.A
Rocket
Tornado
Guards
The Log
Tornado
Rocket Executioner P.E.K.K.A The Log
Executioner
Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Electro Wizard Furnace Executioner The Log
The Log
Guards Tornado Executioner P.E.K.K.A
Electro Wizard
P.E.K.K.A

Defense Synergies 4 12

Furnace
Guards Tornado Electro Wizard
Rocket
Tornado The Log
Guards
Furnace Executioner The Log Electro Wizard
Tornado
Rocket Executioner P.E.K.K.A Furnace The Log Electro Wizard
Executioner
Tornado Guards The Log
P.E.K.K.A
Tornado The Log Electro Wizard
The Log
P.E.K.K.A Rocket Guards Tornado Executioner Electro Wizard
Electro Wizard
Furnace Guards Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner The Log Electro Wizard
P.E.K.K.A Furnace Executioner The Log Electro Wizard
Furnace Rocket Tornado P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Furnace Guards Electro Wizard
Rocket Tornado P.E.K.K.A The Log
Tornado The Log Furnace Guards Executioner Electro Wizard
Furnace Rocket Tornado Electro Wizard Executioner
Rocket P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Tornado
Guards Tornado Electro Wizard
Guards Executioner Electro Wizard Furnace Tornado The Log
Executioner Furnace Tornado Electro Wizard
Furnace P.E.K.K.A Rocket Guards The Log Electro Wizard
Rocket Executioner Furnace Guards Tornado P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Furnace Electro Wizard
Rocket Tornado Furnace P.E.K.K.A The Log Electro Wizard
Furnace Tornado Executioner P.E.K.K.A Electro Wizard
Furnace Guards Tornado Executioner The Log Electro Wizard
Furnace Tornado Executioner The Log Guards Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Furnace Guards Executioner P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace P.E.K.K.A Electro Wizard
Electro Wizard Rocket Executioner The Log
Guards P.E.K.K.A Furnace Rocket The Log Electro Wizard
Rocket Guards P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A Guards Executioner
Furnace Rocket Executioner Tornado Electro Wizard
Rocket Guards P.E.K.K.A Furnace Electro Wizard
P.E.K.K.A
Rocket P.E.K.K.A Electro Wizard Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Guards
Rocket P.E.K.K.A Guards Tornado The Log Electro Wizard
Rocket P.E.K.K.A Guards Executioner
Furnace Executioner
Guards Electro Wizard Furnace Rocket Tornado Executioner P.E.K.K.A The Log
Executioner P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards The Log
Tornado Executioner The Log Electro Wizard
Rocket The Log
Rocket Guards The Log
Rocket Executioner Furnace The Log
Executioner Furnace Rocket Tornado
Furnace Tornado Executioner The Log
The Log Tornado Executioner
The Log Tornado
Rocket Guards Tornado Electro Wizard
Rocket Tornado The Log Electro Wizard
Rocket Tornado Executioner
Rocket Executioner The Log
Rocket
Furnace The Log
Rocket Furnace Executioner The Log
Furnace Rocket Executioner The Log
Rocket Tornado
Rocket
Rocket Executioner The Log Electro Wizard
Rocket Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Furnace Executioner
The Log Tornado Executioner Electro Wizard
Tornado The Log
Rocket Tornado The Log
Furnace Tornado Executioner Electro Wizard
Rocket Electro Wizard Guards
Rocket The Log
Rocket Electro Wizard
P.E.K.K.A
Rocket The Log
Electro Wizard Rocket Guards
Rocket Tornado Executioner Electro Wizard
The Log
Rocket Executioner Electro Wizard
The Log Executioner
Rocket Tornado
Executioner P.E.K.K.A
Rocket Guards Tornado The Log Electro Wizard
Rocket Tornado Executioner Electro Wizard
Rocket Tornado Executioner The Log Electro Wizard

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