My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Knight Goblin Gang Wizard Electro Wizard Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Knight Goblin Gang Wizard P.E.K.K.A Electro Wizard Graveyard
Fireball
Goblin Gang Wizard Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard Graveyard
Lightning
Knight Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Poison Electro Wizard Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Poison

Attack Synergies 9 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Graveyard Knight Poison
Knight
Goblin Gang Graveyard Zap Wizard Poison Electro Wizard
Goblin Gang
Knight P.E.K.K.A
Wizard
Knight P.E.K.K.A
Poison
P.E.K.K.A Graveyard Zap Knight
P.E.K.K.A
Zap Poison Electro Wizard Goblin Gang Wizard Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard Knight
Graveyard
Zap Knight Poison Electro Wizard P.E.K.K.A

Defense Synergies 3 12

Zap
Electro Wizard Knight Goblin Gang Poison P.E.K.K.A
Knight
Goblin Gang Electro Wizard Zap Wizard Poison
Goblin Gang
Knight Zap P.E.K.K.A Electro Wizard
Wizard
Knight P.E.K.K.A Electro Wizard
Poison
Zap Knight Electro Wizard
P.E.K.K.A
Zap Goblin Gang Wizard Electro Wizard
Electro Wizard
Zap Knight Goblin Gang Wizard Poison P.E.K.K.A
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
P.E.K.K.A Zap Knight Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Poison P.E.K.K.A
Goblin Gang Zap Electro Wizard
Electro Wizard Zap Goblin Gang Wizard Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Knight Goblin Gang Electro Wizard
Goblin Gang Poison Electro Wizard Zap Knight Wizard
Zap Goblin Gang Wizard Poison Electro Wizard
P.E.K.K.A Zap Knight Goblin Gang Wizard Electro Wizard
Wizard Zap Goblin Gang Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Wizard Knight Goblin Gang Poison P.E.K.K.A Electro Wizard
Zap Knight Goblin Gang Wizard Electro Wizard
Zap Wizard Poison Knight Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Wizard Knight Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Knight Goblin Gang Wizard
Goblin Gang P.E.K.K.A Zap Knight Electro Wizard
Goblin Gang P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang
Wizard Poison Zap Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Knight Goblin Gang Wizard
Wizard
Goblin Gang Electro Wizard Zap Knight Poison P.E.K.K.A
Poison Zap Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Zap Electro Wizard
Poison
Knight Poison
Wizard Poison Zap
Wizard Poison Zap
Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Goblin Gang Poison Electro Wizard
Poison Zap Knight Wizard Electro Wizard
Poison Zap Wizard
Poison Knight
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison
Poison
Zap Wizard Poison Electro Wizard
Zap Wizard Poison
Poison
Wizard Poison
Zap Poison
Zap Poison Wizard
Poison Zap Wizard Electro Wizard
Zap Wizard Poison
Poison Zap
Poison Zap Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Poison Zap Wizard
Zap Poison Electro Wizard
P.E.K.K.A
Wizard Poison
Zap Electro Wizard Goblin Gang
Poison Zap Wizard Electro Wizard
Poison Knight Goblin Gang Wizard Electro Wizard
Zap Wizard Poison
Zap Poison
P.E.K.K.A
Zap Goblin Gang Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: