My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Royal Hogs
Zap
Royal Hogs Bandit
Barbarian Barrel
Royal Hogs Executioner Royal Ghost Bandit Electro Wizard
The Log
Royal Hogs Bandit
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs Executioner P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Royal Hogs Executioner Bandit Electro Wizard
Poison
Royal Hogs Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Bandit Fireball Electro Wizard Royal Hogs Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Ghost Bandit Fireball

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Royal Hogs The Log Electro Wizard
Royal Hogs
Fireball Executioner The Log Bandit Electro Wizard
Executioner
Royal Hogs P.E.K.K.A The Log Bandit
P.E.K.K.A
Electro Wizard Executioner The Log
The Log
Fireball Royal Hogs Executioner P.E.K.K.A Bandit
Royal Ghost
Bandit Electro Wizard
Bandit
Royal Hogs Executioner The Log Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Royal Hogs Royal Ghost Bandit

Defense Synergies 2 10

Fireball
The Log Bandit Electro Wizard
Royal Hogs
Executioner
The Log Bandit
P.E.K.K.A
The Log Electro Wizard
The Log
Fireball P.E.K.K.A Executioner Royal Ghost Bandit Electro Wizard
Royal Ghost
The Log Electro Wizard
Bandit
Fireball Executioner The Log Electro Wizard
Electro Wizard
Fireball P.E.K.K.A The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner The Log Electro Wizard
P.E.K.K.A Executioner The Log Bandit Electro Wizard
P.E.K.K.A Executioner Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Executioner Royal Ghost Bandit Electro Wizard
Electro Wizard Fireball Executioner
Fireball P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Royal Ghost Bandit Electro Wizard
Executioner Electro Wizard Fireball The Log Royal Ghost Bandit
Executioner Fireball Electro Wizard
P.E.K.K.A Fireball The Log Bandit Electro Wizard
Fireball Executioner P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard
Fireball Executioner P.E.K.K.A Electro Wizard
Fireball Executioner The Log Royal Ghost Bandit Electro Wizard
Executioner The Log Fireball Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Fireball Executioner P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard Executioner The Log Royal Ghost
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A Fireball The Log Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Fireball Executioner Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Executioner Bandit
Fireball Executioner
Electro Wizard Fireball Executioner P.E.K.K.A The Log
Executioner Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Royal Ghost Bandit
Fireball Executioner The Log Royal Ghost Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball Executioner The Log
Fireball Executioner
Executioner The Log
Fireball The Log Executioner
Fireball The Log Bandit
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard
Fireball Executioner
Fireball Executioner The Log Bandit
Fireball Bandit
Fireball The Log
Fireball Executioner The Log Bandit
Fireball Executioner The Log Bandit
Fireball
Fireball Executioner The Log Bandit Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Executioner
Fireball The Log Executioner Royal Ghost Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log Bandit
Fireball Executioner Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Fireball Bandit
Fireball Executioner Electro Wizard
The Log Fireball
Fireball Executioner Electro Wizard
The Log Fireball Executioner
Fireball
Executioner P.E.K.K.A
Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner The Log Royal Ghost Bandit Electro Wizard

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