My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Mega Minion Graveyard
Zap
Archers Graveyard
Barbarian Barrel
Archers Electro Wizard Graveyard
The Log
Archers Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Mega Minion P.E.K.K.A Electro Wizard Graveyard
Fireball
Archers Mega Minion Electro Wizard
Poison
Archers Mega Minion Electro Wizard Graveyard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Mega Minion Freeze Electro Wizard Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Mega Minion

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion P.E.K.K.A Electro Wizard Graveyard Archers Freeze The Log
Archers
Zap P.E.K.K.A Graveyard
Mega Minion
Zap Graveyard
Freeze
Graveyard Zap
P.E.K.K.A
Zap Electro Wizard Archers The Log Graveyard
The Log
Zap P.E.K.K.A Graveyard
Electro Wizard
Zap P.E.K.K.A Graveyard
Graveyard
Zap Freeze Electro Wizard Archers Mega Minion P.E.K.K.A The Log

Defense Synergies 3 13

Zap
Mega Minion Electro Wizard Archers P.E.K.K.A The Log
Archers
Zap Mega Minion P.E.K.K.A The Log Electro Wizard
Mega Minion
Zap Archers Freeze The Log Electro Wizard
Freeze
Mega Minion Electro Wizard
P.E.K.K.A
The Log Zap Archers Electro Wizard
The Log
P.E.K.K.A Zap Archers Mega Minion Electro Wizard
Electro Wizard
Zap Archers Mega Minion Freeze P.E.K.K.A The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion The Log Electro Wizard
P.E.K.K.A Zap Mega Minion The Log Electro Wizard
P.E.K.K.A Archers Mega Minion Freeze Electro Wizard
P.E.K.K.A Mega Minion Electro Wizard
P.E.K.K.A The Log
Freeze The Log Zap Archers Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Archers Freeze
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A
Archers Electro Wizard
Archers Electro Wizard Zap Mega Minion Freeze The Log
Mega Minion Zap Archers Electro Wizard
P.E.K.K.A Zap Freeze The Log Electro Wizard
Zap Mega Minion Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Freeze P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Zap Archers Mega Minion The Log Electro Wizard
Zap Freeze The Log Archers Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Archers P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Mega Minion The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Zap Archers Freeze Electro Wizard
P.E.K.K.A Archers Mega Minion Electro Wizard
P.E.K.K.A
Zap Freeze P.E.K.K.A Electro Wizard Mega Minion The Log
P.E.K.K.A Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Archers
Electro Wizard Zap Archers Mega Minion Freeze P.E.K.K.A The Log
Zap Archers Mega Minion Freeze P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log Electro Wizard
The Log
Freeze The Log
Zap The Log
Zap Mega Minion Freeze
Archers The Log
The Log Zap Freeze
The Log Zap
Electro Wizard
Zap The Log Electro Wizard
Zap Archers
The Log
Freeze
Zap The Log
Zap The Log
The Log
Freeze
Zap Archers Mega Minion The Log Electro Wizard
Zap The Log
The Log
The Log
Zap The Log
Zap Freeze The Log
Mega Minion
The Log Zap Electro Wizard
Zap The Log
Zap The Log
Zap Archers Electro Wizard
Zap Electro Wizard Mega Minion Freeze
Mega Minion
Zap The Log
Zap Freeze Electro Wizard
P.E.K.K.A
The Log
Zap Electro Wizard Archers Freeze
Zap Archers Mega Minion Electro Wizard
Freeze
The Log
Mega Minion Electro Wizard
The Log Zap
Zap
Mega Minion P.E.K.K.A
Zap Freeze The Log Electro Wizard
Zap Electro Wizard
Zap Freeze The Log Electro Wizard

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