My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Executioner Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Hog Rider Executioner Electro Wizard
Poison
Goblin Gang Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Hog Rider Freeze Electro Wizard Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Hog Rider Freeze

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Freeze Executioner
Goblin Gang
Hog Rider P.E.K.K.A
Hog Rider
Zap Goblin Gang Freeze Rocket Executioner Electro Wizard
Rocket
Hog Rider
Freeze
Hog Rider Zap
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Goblin Gang Executioner
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 7

Zap
Electro Wizard Goblin Gang Executioner P.E.K.K.A
Goblin Gang
Zap P.E.K.K.A Electro Wizard
Hog Rider
Rocket
Freeze
Electro Wizard
Executioner
Zap
P.E.K.K.A
Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Goblin Gang Freeze P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner Electro Wizard
P.E.K.K.A Zap Goblin Gang Executioner Electro Wizard
Goblin Gang Rocket P.E.K.K.A Freeze Executioner Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Rocket P.E.K.K.A
Goblin Gang Freeze Zap Executioner Electro Wizard
Rocket Electro Wizard Zap Goblin Gang Freeze Executioner
Rocket Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard
Goblin Gang Executioner Electro Wizard Zap Freeze
Executioner Zap Goblin Gang Electro Wizard
P.E.K.K.A Zap Goblin Gang Rocket Freeze Electro Wizard
Rocket Executioner Zap Goblin Gang Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Rocket Zap Goblin Gang Freeze P.E.K.K.A Electro Wizard
Goblin Gang Executioner P.E.K.K.A Electro Wizard
Zap Goblin Gang Executioner Electro Wizard
Zap Freeze Executioner Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Goblin Gang Rocket Executioner
Goblin Gang P.E.K.K.A Zap Rocket Electro Wizard
Goblin Gang Rocket P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Goblin Gang Executioner
Rocket Executioner Zap Goblin Gang Freeze Electro Wizard
Goblin Gang Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A
Zap Rocket Freeze P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
P.E.K.K.A
Rocket P.E.K.K.A Zap Electro Wizard
Rocket P.E.K.K.A Goblin Gang Executioner
Executioner
Goblin Gang Electro Wizard Zap Rocket Freeze Executioner P.E.K.K.A
Executioner Zap Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Freeze
Zap Executioner Electro Wizard
Rocket
Rocket Freeze
Rocket Executioner Zap
Executioner Zap Rocket Freeze
Executioner
Zap Freeze Executioner
Zap
Rocket Goblin Gang Electro Wizard
Rocket Zap Electro Wizard
Zap Rocket Executioner
Rocket Executioner
Rocket Freeze
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket Freeze
Rocket
Rocket Zap Executioner Electro Wizard
Rocket Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Freeze Executioner
Zap Executioner Electro Wizard
Zap
Rocket Zap
Zap Executioner Electro Wizard
Zap Rocket Electro Wizard Freeze
Zap Rocket
Zap Rocket Freeze Electro Wizard
P.E.K.K.A
Rocket
Zap Electro Wizard Goblin Gang Rocket Freeze
Rocket Zap Executioner Electro Wizard
Freeze
Goblin Gang Rocket Executioner Electro Wizard
Zap Executioner
Rocket Zap
Executioner P.E.K.K.A
Zap Goblin Gang Rocket Freeze Electro Wizard
Zap Rocket Executioner Electro Wizard
Zap Rocket Freeze Executioner Electro Wizard

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