My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Miner
Giant Snowball
Spear Goblins Bats Mega Minion Miner
Zap
Spear Goblins Bats
Barbarian Barrel
Spear Goblins Electro Wizard
The Log
Spear Goblins
Earthquake
Spear Goblins
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Mega Minion P.E.K.K.A Miner Electro Wizard
Fireball
Mega Minion Electro Wizard
Poison
Spear Goblins Bats Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mega Minion P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Mega Minion Miner Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Mega Minion

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Zap
Bats
Miner Zap Mega Minion P.E.K.K.A
Zap
Mega Minion Fireball P.E.K.K.A Miner Electro Wizard Spear Goblins Bats
Mega Minion
Zap Bats Fireball Miner
Fireball
Zap Mega Minion Miner Electro Wizard
P.E.K.K.A
Zap Electro Wizard Bats
Miner
Spear Goblins Bats Zap Mega Minion Fireball Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Miner

Defense Synergies 3 15

Spear Goblins
Bats Zap Mega Minion P.E.K.K.A Electro Wizard
Bats
Spear Goblins Zap P.E.K.K.A Electro Wizard
Zap
Mega Minion Fireball Electro Wizard Spear Goblins Bats P.E.K.K.A Miner
Mega Minion
Zap Spear Goblins Miner Electro Wizard
Fireball
Zap Miner Electro Wizard
P.E.K.K.A
Spear Goblins Bats Zap Electro Wizard
Miner
Zap Mega Minion Fireball
Electro Wizard
Zap Spear Goblins Bats Mega Minion Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mega Minion Fireball Electro Wizard
P.E.K.K.A Bats Zap Mega Minion Electro Wizard
P.E.K.K.A Bats Mega Minion Electro Wizard
P.E.K.K.A Bats Mega Minion Electro Wizard
Fireball P.E.K.K.A
Fireball Spear Goblins Bats Zap Mega Minion Electro Wizard
Bats Mega Minion Electro Wizard Spear Goblins Zap Fireball
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Spear Goblins Miner Electro Wizard
Bats Electro Wizard Spear Goblins Zap Mega Minion Fireball
Mega Minion Spear Goblins Bats Zap Fireball Electro Wizard
P.E.K.K.A Bats Zap Fireball Electro Wizard
Fireball Bats Zap Mega Minion P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Bats Fireball P.E.K.K.A Electro Wizard
Fireball Spear Goblins Bats Zap Mega Minion Electro Wizard
Zap Spear Goblins Bats Mega Minion Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Spear Goblins Bats Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Mega Minion Miner
P.E.K.K.A Spear Goblins Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Fireball Electro Wizard
P.E.K.K.A
Fireball Bats Zap Electro Wizard
P.E.K.K.A Spear Goblins Bats Mega Minion Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Spear Goblins Bats Mega Minion Fireball
P.E.K.K.A Mega Minion
P.E.K.K.A Bats Mega Minion
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball
Fireball
Electro Wizard Spear Goblins Bats Zap Mega Minion Fireball P.E.K.K.A
Bats Zap Mega Minion Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Miner
Fireball
Fireball Zap
Fireball Spear Goblins Bats Zap Mega Minion
Fireball Zap
Fireball Miner Zap
Bats Fireball Electro Wizard
Miner Zap Fireball Electro Wizard
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Bats
Zap Mega Minion Fireball Electro Wizard
Zap Fireball Miner
Fireball
Fireball
Zap Fireball
Zap Fireball
Mega Minion
Fireball Miner Zap Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Mega Minion Fireball
Mega Minion Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Spear Goblins Bats Fireball
Fireball Zap Mega Minion Electro Wizard
Fireball
Fireball Miner Mega Minion Electro Wizard
Zap Fireball
Zap Fireball
Mega Minion P.E.K.K.A
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Miner Electro Wizard

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