My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Goblins Bats Barbarians Musketeer
Zap
Goblins Bats
Barbarian Barrel
Goblins Barbarians Musketeer Electro Wizard
The Log
Goblins Barbarians Musketeer
Earthquake
Barbarians
Arrows
Goblins Bats
Royal Delivery
Goblins Bats Barbarians Musketeer P.E.K.K.A Electro Wizard
Fireball
Barbarians Musketeer Electro Wizard
Poison
Bats Barbarians Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Fireball Musketeer Electro Wizard Barbarians Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Bats Fireball Musketeer

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
P.E.K.K.A
Barbarians
Fireball
Electro Wizard
Musketeer
P.E.K.K.A
Lightning
P.E.K.K.A
Electro Wizard Bats Musketeer
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 0 10

Goblins
Musketeer Electro Wizard
Bats
Musketeer P.E.K.K.A Electro Wizard
Barbarians
Fireball
Musketeer Electro Wizard
Musketeer
Goblins Bats Fireball P.E.K.K.A Electro Wizard
Lightning
P.E.K.K.A
Bats Musketeer Electro Wizard
Electro Wizard
Goblins Bats Fireball Musketeer P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball Musketeer Electro Wizard
Barbarians P.E.K.K.A Goblins Bats Musketeer Electro Wizard
Barbarians P.E.K.K.A Goblins Bats Musketeer Lightning Electro Wizard
Barbarians P.E.K.K.A Goblins Bats Musketeer Electro Wizard
Lightning Barbarians Fireball P.E.K.K.A
Fireball Goblins Bats Musketeer Electro Wizard
Bats Musketeer Lightning Electro Wizard Fireball
Lightning Barbarians Fireball Musketeer P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Goblins Musketeer
Goblins Barbarians Musketeer Electro Wizard
Goblins Bats Barbarians Electro Wizard Fireball Musketeer
Musketeer Bats Fireball Electro Wizard
Barbarians P.E.K.K.A Bats Fireball Musketeer Lightning Electro Wizard
Fireball Goblins Bats Barbarians P.E.K.K.A Electro Wizard
Barbarians P.E.K.K.A Electro Wizard
Barbarians Fireball Lightning P.E.K.K.A Electro Wizard
Barbarians Goblins Bats Fireball Musketeer P.E.K.K.A Electro Wizard
Fireball Goblins Bats Barbarians Musketeer Electro Wizard
Bats Barbarians Fireball Musketeer Electro Wizard
Barbarians P.E.K.K.A Musketeer Electro Wizard
Goblins Bats Barbarians Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Musketeer Lightning
Barbarians P.E.K.K.A Goblins Bats Musketeer Lightning Electro Wizard
Lightning P.E.K.K.A Bats Barbarians Fireball Musketeer Electro Wizard
Barbarians P.E.K.K.A Musketeer
Fireball Bats Musketeer Electro Wizard
P.E.K.K.A Goblins Bats Barbarians Fireball Musketeer Lightning Electro Wizard
P.E.K.K.A Barbarians
Lightning P.E.K.K.A Electro Wizard Goblins Bats Barbarians Fireball
P.E.K.K.A Barbarians Musketeer
P.E.K.K.A Bats Barbarians Musketeer
Lightning P.E.K.K.A Barbarians Fireball Electro Wizard
Barbarians Lightning P.E.K.K.A Fireball
Barbarians Fireball Musketeer
Barbarians Electro Wizard Goblins Bats Fireball Musketeer Lightning P.E.K.K.A
Bats Barbarians Fireball Musketeer P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Musketeer
Fireball Musketeer Electro Wizard
Lightning Fireball
Lightning Barbarians Fireball Musketeer
Fireball
Fireball Bats Musketeer
Musketeer
Fireball Lightning
Fireball Lightning
Lightning Goblins Bats Fireball Musketeer Electro Wizard
Lightning Fireball Musketeer Electro Wizard
Fireball Lightning Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball Musketeer
Lightning Fireball
Bats Lightning
Lightning Fireball Musketeer Electro Wizard
Lightning Fireball
Lightning Fireball Musketeer
Lightning Fireball
Musketeer Lightning
Lightning Barbarians Fireball Musketeer
Fireball
Fireball Musketeer Lightning Electro Wizard
Fireball Lightning Musketeer
Fireball Lightning Musketeer
Lightning Bats Fireball Musketeer Electro Wizard
Lightning Electro Wizard Bats Fireball Musketeer
Lightning Fireball
Lightning Fireball Musketeer
Lightning Fireball Electro Wizard
P.E.K.K.A
Fireball Lightning
Lightning Electro Wizard Bats Barbarians Fireball Musketeer
Fireball Lightning Musketeer Electro Wizard
Fireball
Fireball Lightning Musketeer Electro Wizard
Fireball Musketeer Lightning
Lightning Fireball
Musketeer P.E.K.K.A
Bats Fireball Musketeer Lightning Electro Wizard
Bats Fireball Musketeer Lightning Electro Wizard
Lightning Fireball Musketeer Electro Wizard

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