My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Miner
Giant Snowball
Minions Goblin Gang Mega Minion Goblin Barrel Miner
Zap
Minions Goblin Gang Goblin Barrel
Barbarian Barrel
Goblin Gang Goblin Barrel Electro Wizard
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Goblin Barrel
Arrows
Minions Goblin Gang Goblin Barrel
Royal Delivery
Minions Goblin Gang Mega Minion Goblin Barrel P.E.K.K.A Miner Electro Wizard
Fireball
Minions Goblin Gang Mega Minion Goblin Barrel Electro Wizard
Poison
Minions Goblin Gang Mega Minion Electro Wizard
Lightning
Mega Minion Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Mega Minion Goblin Barrel Miner Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Goblin Gang Mega Minion Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner P.E.K.K.A
Goblin Gang
Goblin Barrel Miner P.E.K.K.A
Mega Minion
Poison Miner
Goblin Barrel
Goblin Gang P.E.K.K.A Miner
Poison
P.E.K.K.A Miner Mega Minion
P.E.K.K.A
Poison Electro Wizard Minions Goblin Gang Goblin Barrel
Miner
Minions Goblin Gang Poison Mega Minion Goblin Barrel Electro Wizard
Electro Wizard
P.E.K.K.A Miner

Defense Synergies 0 9

Minions
P.E.K.K.A Electro Wizard
Goblin Gang
P.E.K.K.A Miner Electro Wizard
Mega Minion
Miner Electro Wizard
Goblin Barrel
Poison
Electro Wizard
P.E.K.K.A
Minions Goblin Gang Electro Wizard
Miner
Goblin Gang Mega Minion
Electro Wizard
Minions Goblin Gang Mega Minion Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Electro Wizard
P.E.K.K.A Minions Goblin Gang Mega Minion Electro Wizard
Goblin Gang P.E.K.K.A Minions Mega Minion Electro Wizard
P.E.K.K.A Minions Goblin Gang Mega Minion Electro Wizard
Poison P.E.K.K.A
Goblin Gang Minions Mega Minion Electro Wizard
Minions Mega Minion Electro Wizard Goblin Gang Poison
Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Goblin Gang
Goblin Gang Miner Electro Wizard
Minions Goblin Gang Poison Electro Wizard Mega Minion
Minions Mega Minion Goblin Gang Poison Electro Wizard
P.E.K.K.A Minions Goblin Gang Electro Wizard
Minions Goblin Gang Mega Minion Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
Minions Goblin Gang Poison P.E.K.K.A Electro Wizard
Minions Goblin Gang Mega Minion Electro Wizard
Poison Minions Mega Minion Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Minions Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A Electro Wizard
Poison Electro Wizard Goblin Gang Mega Minion Miner
Goblin Gang P.E.K.K.A Minions Electro Wizard
Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Poison Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Minions Mega Minion Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Minions Mega Minion Poison
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Minions Mega Minion
P.E.K.K.A Poison Electro Wizard
P.E.K.K.A Goblin Gang
Goblin Gang Electro Wizard Minions Mega Minion Poison P.E.K.K.A
Minions Poison Mega Minion P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Miner Electro Wizard
Poison Miner
Poison
Poison
Poison Minions Mega Minion
Poison
Poison
Poison Miner
Minions Goblin Gang Poison Electro Wizard
Poison Miner Electro Wizard
Poison
Poison Miner
Minions Poison
Poison
Poison
Poison
Poison
Minions
Mega Minion Poison Electro Wizard
Poison Miner
Minions Poison
Poison
Poison
Poison
Mega Minion
Poison Miner Electro Wizard
Poison Miner
Poison Miner
Poison Electro Wizard
Electro Wizard Minions Mega Minion Poison
Mega Minion
Poison Miner
Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Minions Goblin Gang
Poison Mega Minion Electro Wizard
Poison Miner Goblin Gang Mega Minion Electro Wizard
Poison
Poison
Mega Minion P.E.K.K.A
Minions Goblin Gang Poison Electro Wizard
Poison Electro Wizard
Poison Miner Electro Wizard

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