My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit
Giant Snowball
Goblins Bats Miner
Zap
Goblins Bats Bandit
Barbarian Barrel
Goblins Bandit Electro Wizard
The Log
Goblins Bandit
Earthquake
Arrows
Goblins Bats
Royal Delivery
Goblins Bats P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Bats Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Zap Arrows Miner Bandit Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Zap Arrows

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Bats
Miner Zap P.E.K.K.A Bandit
Zap
Arrows P.E.K.K.A Miner Electro Wizard Goblins Bats Bandit
Arrows
Zap P.E.K.K.A Miner Bandit
P.E.K.K.A
Zap Arrows Electro Wizard Bats
Miner
Goblins Bats Zap Arrows Bandit Electro Wizard
Bandit
Bats Zap Arrows Miner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner Bandit

Defense Synergies 1 15

Goblins
Zap Bandit Electro Wizard
Bats
Zap P.E.K.K.A Bandit Electro Wizard
Zap
Electro Wizard Goblins Bats Arrows P.E.K.K.A Miner Bandit
Arrows
Zap P.E.K.K.A Bandit
P.E.K.K.A
Bats Zap Arrows Electro Wizard
Miner
Zap
Bandit
Goblins Bats Zap Arrows Electro Wizard
Electro Wizard
Zap Goblins Bats P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
P.E.K.K.A Goblins Bats Zap Bandit Electro Wizard
P.E.K.K.A Goblins Bats Bandit Electro Wizard
P.E.K.K.A Goblins Bats Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Goblins Bats Zap Bandit Electro Wizard
Bats Electro Wizard Zap Arrows
Zap Arrows P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblins
Goblins Miner Bandit Electro Wizard
Goblins Bats Electro Wizard Zap Arrows Bandit
Arrows Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Bandit Electro Wizard
Goblins Bats Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Goblins Bats Arrows P.E.K.K.A Electro Wizard
Arrows Goblins Bats Zap Bandit Electro Wizard
Zap Arrows Bats Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblins Bats Arrows P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Miner
P.E.K.K.A Bandit Goblins Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Bats Zap Electro Wizard
P.E.K.K.A Goblins Bats Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblins Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Bandit
Electro Wizard Goblins Bats Zap P.E.K.K.A
Bats Arrows Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Miner Bandit Electro Wizard
Arrows Miner Bandit
Arrows
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Miner Zap Bandit
Goblins Bats Electro Wizard
Miner Zap Arrows Bandit Electro Wizard
Zap Arrows
Miner Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows
Bats
Zap Arrows Bandit Electro Wizard
Zap Arrows Miner
Arrows
Zap Arrows
Zap Arrows
Arrows Miner Zap Bandit Electro Wizard
Zap Arrows Miner Bandit
Miner Zap Arrows Bandit
Bats Zap Arrows Electro Wizard
Zap Electro Wizard Bats
Zap Arrows Miner Bandit
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Bats Bandit
Zap Arrows Electro Wizard
Arrows
Miner Electro Wizard
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Miner Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: