My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Bandit
Barbarian Barrel
Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Bandit
Earthquake
Arrows
Royal Delivery
P.E.K.K.A Miner Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Miner Royal Ghost Bandit Poison Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Tornado Miner Royal Ghost Bandit

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tornado
P.E.K.K.A Magic Archer Poison
Poison
P.E.K.K.A Miner Tornado Royal Ghost
P.E.K.K.A
Tornado Poison Electro Wizard Magic Archer
Miner
Poison Royal Ghost Bandit Electro Wizard Magic Archer
Royal Ghost
Poison Miner Bandit Electro Wizard Magic Archer
Bandit
Miner Royal Ghost Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Miner Royal Ghost Bandit Magic Archer
Magic Archer
Tornado P.E.K.K.A Miner Royal Ghost Bandit Electro Wizard

Defense Synergies 2 8

Tornado
P.E.K.K.A Magic Archer Poison Electro Wizard
Poison
Tornado Electro Wizard
P.E.K.K.A
Tornado Electro Wizard
Miner
Royal Ghost
Electro Wizard
Bandit
Electro Wizard Magic Archer
Electro Wizard
Tornado Poison P.E.K.K.A Royal Ghost Bandit Magic Archer
Magic Archer
Tornado Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Tornado P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Poison P.E.K.K.A
Tornado Royal Ghost Bandit Electro Wizard Magic Archer
Tornado Electro Wizard Poison Magic Archer
Poison P.E.K.K.A Bandit Electro Wizard Magic Archer
P.E.K.K.A Tornado
Tornado Miner Royal Ghost Bandit Electro Wizard
Poison Electro Wizard Tornado Royal Ghost Bandit Magic Archer
Tornado Poison Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Tornado Poison P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Tornado P.E.K.K.A Bandit Electro Wizard
Tornado Poison P.E.K.K.A Electro Wizard
Tornado Royal Ghost Bandit Electro Wizard Magic Archer
Tornado Poison Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A Tornado Electro Wizard
Royal Ghost Poison P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Poison Bandit Electro Wizard Miner Royal Ghost Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Tornado Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Tornado Poison Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Poison Electro Wizard
P.E.K.K.A Bandit
Magic Archer
Electro Wizard Tornado Poison P.E.K.K.A Magic Archer
Poison P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Ghost Bandit
Poison Tornado Miner Royal Ghost Bandit Electro Wizard Magic Archer
Poison Miner Bandit Magic Archer
Poison
Poison Magic Archer
Poison Tornado Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Miner Tornado Bandit
Tornado Poison Electro Wizard
Poison Miner Tornado Bandit Electro Wizard Magic Archer
Poison Tornado Magic Archer
Poison Miner Bandit Magic Archer
Poison Bandit Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer
Magic Archer Poison Bandit
Tornado Poison
Poison Bandit Electro Wizard Magic Archer
Tornado Poison Miner Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Poison
Tornado Poison Magic Archer
Poison Miner Tornado Royal Ghost Bandit Electro Wizard Magic Archer
Tornado Poison Miner Bandit Magic Archer
Poison Miner Tornado Bandit Magic Archer
Poison Tornado Electro Wizard Magic Archer
Electro Wizard Poison
Poison Miner Bandit Magic Archer
Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Electro Wizard Bandit Magic Archer
Poison Tornado Electro Wizard Magic Archer
Poison Miner Electro Wizard Magic Archer
Poison Magic Archer
Tornado Poison
P.E.K.K.A
Tornado Poison Electro Wizard Magic Archer
Tornado Poison Electro Wizard Magic Archer
Poison Tornado Miner Royal Ghost Bandit Electro Wizard Magic Archer

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