My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Electro Dragon P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Fire Spirit Musketeer Battle Ram Electro Dragon
Zap
Fire Spirit Battle Ram Bandit
Barbarian Barrel
Fire Spirit Musketeer Battle Ram Bandit
The Log
Fire Spirit Musketeer Battle Ram Bandit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Musketeer Battle Ram Electro Dragon P.E.K.K.A Bandit
Fireball
Musketeer Battle Ram Electro Dragon Bandit
Poison
Musketeer Electro Dragon
Lightning
Musketeer Battle Ram Electro Dragon Bandit
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Battle Ram Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Bandit Musketeer Battle Ram Poison Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Bandit Musketeer

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Battle Ram Bandit
Zap
Battle Ram P.E.K.K.A Fire Spirit Musketeer Poison Electro Dragon Bandit
Musketeer
Zap Battle Ram Electro Dragon P.E.K.K.A Bandit
Battle Ram
Zap Poison Bandit Fire Spirit Musketeer P.E.K.K.A
Poison
Battle Ram P.E.K.K.A Zap Electro Dragon
Electro Dragon
Zap Musketeer Poison P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Poison Musketeer Battle Ram Electro Dragon
Bandit
Battle Ram Fire Spirit Zap Musketeer

Defense Synergies 0 9

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Musketeer Poison Electro Dragon P.E.K.K.A Bandit
Musketeer
Zap P.E.K.K.A Bandit
Battle Ram
Poison
Zap
Electro Dragon
Zap
P.E.K.K.A
Fire Spirit Zap Musketeer
Bandit
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Electro Dragon
P.E.K.K.A Zap Musketeer Electro Dragon Bandit
P.E.K.K.A Fire Spirit Musketeer Electro Dragon Bandit
P.E.K.K.A Musketeer Electro Dragon Bandit
Poison P.E.K.K.A
Fire Spirit Zap Musketeer Electro Dragon Bandit
Musketeer Fire Spirit Zap Poison Electro Dragon
Zap Musketeer Poison Electro Dragon P.E.K.K.A Bandit
P.E.K.K.A Musketeer
Fire Spirit Musketeer Bandit
Poison Zap Musketeer Electro Dragon Bandit
Musketeer Zap Poison Electro Dragon
P.E.K.K.A Fire Spirit Zap Musketeer Electro Dragon Bandit
Fire Spirit Zap Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Bandit
Zap P.E.K.K.A Bandit
Musketeer Poison Electro Dragon P.E.K.K.A
Fire Spirit Zap Musketeer Electro Dragon Bandit
Zap Poison Fire Spirit Musketeer Electro Dragon Bandit
P.E.K.K.A Musketeer
Fire Spirit Musketeer Poison Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Bandit
Poison Bandit Zap Musketeer Electro Dragon
P.E.K.K.A Bandit Zap Musketeer Electro Dragon
P.E.K.K.A Zap Musketeer Bandit
P.E.K.K.A Musketeer Bandit
Fire Spirit Poison Zap Musketeer Electro Dragon
P.E.K.K.A Musketeer Bandit
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Poison Bandit
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Electro Dragon
P.E.K.K.A Zap Poison
P.E.K.K.A Bandit
Musketeer Electro Dragon
Electro Dragon Zap Musketeer Poison P.E.K.K.A
Poison Zap Musketeer Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Electro Dragon Bandit
Poison Zap Musketeer Electro Dragon Bandit
Poison Electro Dragon Bandit
Musketeer Poison
Poison Fire Spirit Zap
Poison Fire Spirit Zap Musketeer Electro Dragon
Fire Spirit Musketeer Poison
Poison Fire Spirit Zap Electro Dragon
Poison Zap Electro Dragon Bandit
Fire Spirit Musketeer Poison Electro Dragon
Poison Zap Musketeer Electro Dragon Bandit
Poison Fire Spirit Zap Musketeer Electro Dragon
Poison Fire Spirit Musketeer Bandit
Musketeer Poison Electro Dragon Bandit
Zap Musketeer Poison
Zap Musketeer Poison Electro Dragon Bandit
Musketeer Poison Electro Dragon Bandit
Poison
Fire Spirit Zap Musketeer Poison Electro Dragon Bandit
Fire Spirit Zap Poison Electro Dragon
Musketeer Poison
Poison
Musketeer
Zap Musketeer Poison Electro Dragon
Zap Poison Fire Spirit Electro Dragon
Poison Zap Musketeer Electro Dragon Bandit
Zap Musketeer Poison Electro Dragon Bandit
Poison Zap Musketeer Bandit
Poison Fire Spirit Zap Musketeer Electro Dragon
Zap Electro Dragon Musketeer Poison
Poison Zap Musketeer Electro Dragon Bandit
Zap Poison Electro Dragon
P.E.K.K.A
Poison
Zap Fire Spirit Musketeer Electro Dragon Bandit
Poison Fire Spirit Zap Musketeer Electro Dragon
Poison Musketeer Electro Dragon
Zap Musketeer Poison Electro Dragon
Zap Poison
Musketeer Electro Dragon P.E.K.K.A
Zap Electro Dragon Musketeer Poison
Zap Musketeer Poison Electro Dragon
Poison Electro Dragon Zap Musketeer Bandit

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