My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Elite Barbarians Wizard Guards Electro Wizard
The Log
Elite Barbarians Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Wizard Guards P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Wizard Electro Wizard
Poison
Wizard Guards Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tornado Electro Wizard Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Tornado P.E.K.K.A Electro Wizard Guards The Log
Elite Barbarians
Zap Wizard The Log
Wizard
Tornado Elite Barbarians P.E.K.K.A
Guards
Zap The Log
Tornado
Zap Wizard P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Electro Wizard Wizard The Log
The Log
Zap Elite Barbarians Guards Tornado P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 4 17

Zap
Electro Wizard Elite Barbarians Guards Tornado P.E.K.K.A The Log
Elite Barbarians
Zap Wizard The Log
Wizard
Tornado Elite Barbarians Guards P.E.K.K.A The Log Electro Wizard
Guards
Zap Wizard The Log Electro Wizard
Tornado
Wizard P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A
Tornado The Log Zap Wizard Electro Wizard
The Log
P.E.K.K.A Zap Elite Barbarians Wizard Guards Tornado Electro Wizard
Electro Wizard
Zap Wizard Guards Tornado P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Electro Wizard
Elite Barbarians P.E.K.K.A Zap The Log Electro Wizard
Tornado P.E.K.K.A Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Guards Electro Wizard
Elite Barbarians Tornado P.E.K.K.A The Log
Tornado The Log Zap Guards Electro Wizard
Tornado Electro Wizard Zap Wizard
Zap P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Guards Tornado Electro Wizard
Guards Electro Wizard Zap Wizard Tornado The Log
Zap Wizard Tornado Electro Wizard
P.E.K.K.A Zap Elite Barbarians Wizard Guards The Log Electro Wizard
Wizard Zap Guards Tornado P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Tornado Zap Elite Barbarians P.E.K.K.A The Log Electro Wizard
Wizard Elite Barbarians Tornado P.E.K.K.A Electro Wizard
Zap Elite Barbarians Wizard Guards Tornado The Log Electro Wizard
Zap Wizard Tornado The Log Guards Electro Wizard
P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Wizard Elite Barbarians Guards P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Elite Barbarians Wizard The Log
Guards P.E.K.K.A Zap Elite Barbarians The Log Electro Wizard
Guards P.E.K.K.A Zap Elite Barbarians Tornado The Log Electro Wizard
P.E.K.K.A Elite Barbarians Guards
Wizard Zap Tornado Electro Wizard
Guards P.E.K.K.A Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Elite Barbarians Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Elite Barbarians Guards
P.E.K.K.A Zap Elite Barbarians Guards Tornado The Log Electro Wizard
Elite Barbarians P.E.K.K.A Wizard Guards
Wizard
Elite Barbarians Guards Electro Wizard Zap Tornado P.E.K.K.A The Log
Zap Elite Barbarians Wizard P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log
Zap Tornado The Log Electro Wizard
The Log
Guards The Log
Wizard Zap The Log
Wizard Zap Tornado
Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Elite Barbarians Guards Tornado Electro Wizard
Zap Wizard Tornado The Log Electro Wizard
Zap Wizard Tornado
Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Tornado
Zap Wizard The Log Electro Wizard
Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Wizard
The Log Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado The Log
Zap Tornado The Log
Elite Barbarians Zap Wizard Tornado Electro Wizard
Zap Electro Wizard Wizard Guards
Elite Barbarians
Zap Wizard The Log
Zap Electro Wizard
P.E.K.K.A
Wizard The Log
Zap Electro Wizard Guards
Zap Wizard Tornado Electro Wizard
The Log
Wizard Electro Wizard
The Log Zap Wizard
Zap Tornado
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Guards Tornado The Log Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado The Log Electro Wizard

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