My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider Furnace Witch
Zap
Minions Furnace Witch
Barbarian Barrel
Elite Barbarians Valkyrie Furnace Witch
The Log
Elite Barbarians Hog Rider Furnace Witch
Earthquake
Hog Rider Furnace Witch
Arrows
Minions Furnace Witch
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider Witch P.E.K.K.A
Fireball
Minions Elite Barbarians Hog Rider Furnace Witch
Poison
Minions Furnace Witch
Lightning
Elite Barbarians Valkyrie Furnace Witch
Rocket
Elite Barbarians Valkyrie Hog Rider Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Valkyrie Hog Rider Furnace Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Valkyrie Hog Rider

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Rage Elite Barbarians Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie Rage Minions Hog Rider Furnace
Valkyrie
Elite Barbarians Hog Rider Minions Furnace Witch P.E.K.K.A
Hog Rider
Minions Valkyrie Rage Elite Barbarians Furnace Witch
Furnace
Elite Barbarians Valkyrie Hog Rider P.E.K.K.A
Rage
Minions Elite Barbarians Hog Rider Witch
Witch
Rage Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Minions Valkyrie Furnace Witch

Defense Synergies 2 4

Minions
Valkyrie P.E.K.K.A
Elite Barbarians
Valkyrie
Valkyrie
Minions Elite Barbarians Furnace Witch P.E.K.K.A
Hog Rider
Furnace
Valkyrie
Rage
Witch
Valkyrie
P.E.K.K.A
Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie
Elite Barbarians P.E.K.K.A Minions Valkyrie Furnace Witch
Furnace Witch P.E.K.K.A Minions Elite Barbarians Valkyrie
Elite Barbarians Witch P.E.K.K.A Minions Valkyrie Furnace
Elite Barbarians Valkyrie P.E.K.K.A
Minions Valkyrie Furnace
Minions Furnace Witch
Valkyrie P.E.K.K.A
Witch P.E.K.K.A Minions Elite Barbarians Furnace
Elite Barbarians Valkyrie
Minions Valkyrie Witch Furnace
Minions Furnace Witch
Furnace P.E.K.K.A Minions Elite Barbarians Valkyrie Witch
Valkyrie Minions Furnace Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Furnace
Elite Barbarians Furnace P.E.K.K.A
Minions Elite Barbarians Valkyrie Furnace Witch P.E.K.K.A
Minions Elite Barbarians Valkyrie Furnace Witch
Valkyrie Furnace Witch Minions
P.E.K.K.A Elite Barbarians
Valkyrie Minions Elite Barbarians Furnace Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Furnace Witch P.E.K.K.A
Elite Barbarians Valkyrie
P.E.K.K.A Minions Elite Barbarians Valkyrie Furnace Witch
Valkyrie P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Valkyrie Witch
Furnace Minions Witch
P.E.K.K.A Minions Elite Barbarians Valkyrie Furnace Witch
P.E.K.K.A Elite Barbarians Valkyrie
P.E.K.K.A Minions Elite Barbarians Valkyrie Witch
Witch P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Valkyrie Witch
P.E.K.K.A Elite Barbarians Valkyrie
Elite Barbarians P.E.K.K.A Valkyrie Witch
Valkyrie Furnace Witch
Elite Barbarians Witch Minions Valkyrie Furnace P.E.K.K.A
Minions Valkyrie Elite Barbarians Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie Furnace
Minions Furnace Witch
Furnace Witch
Minions Elite Barbarians
Valkyrie
Elite Barbarians
Minions
Elite Barbarians Furnace
Furnace Witch
Furnace
Minions
Valkyrie Witch
Minions
Valkyrie Furnace Witch
Witch
Witch
Witch
Elite Barbarians Furnace Witch
Minions Witch
Elite Barbarians
P.E.K.K.A
Minions Witch
Witch
Valkyrie
Elite Barbarians P.E.K.K.A
Minions Elite Barbarians Witch
Witch
Witch

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