My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Fire Spirit Bats Skeleton Army Witch
Zap
Fire Spirit Bats Skeleton Army Witch
Barbarian Barrel
Fire Spirit Elite Barbarians Skeleton Army Witch
The Log
Fire Spirit Elite Barbarians Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Fire Spirit Bats Skeleton Army Witch
Royal Delivery
Fire Spirit Bats Elite Barbarians Skeleton Army Witch P.E.K.K.A
Fireball
Elite Barbarians Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Arrows Skeleton Army Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Elite Barbarians
Bats
Elite Barbarians P.E.K.K.A
Arrows
Elite Barbarians P.E.K.K.A
Elite Barbarians
Arrows Fire Spirit Bats The Log
Skeleton Army
Witch
P.E.K.K.A
P.E.K.K.A
Fire Spirit Arrows Bats Witch The Log
The Log
Elite Barbarians P.E.K.K.A

Defense Synergies 1 8

Fire Spirit
P.E.K.K.A The Log
Bats
P.E.K.K.A The Log
Arrows
P.E.K.K.A
Elite Barbarians
The Log
Skeleton Army
The Log
Witch
The Log
P.E.K.K.A
The Log Fire Spirit Bats Arrows
The Log
P.E.K.K.A Fire Spirit Bats Elite Barbarians Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Skeleton Army P.E.K.K.A Bats Witch The Log
Skeleton Army Witch P.E.K.K.A Fire Spirit Bats Elite Barbarians
Elite Barbarians Skeleton Army Witch P.E.K.K.A Bats
Arrows Elite Barbarians Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Fire Spirit Bats
Bats Fire Spirit Arrows Witch
Arrows P.E.K.K.A The Log
Witch P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit
Bats Skeleton Army Witch Arrows The Log
Arrows Bats Witch
Skeleton Army P.E.K.K.A Fire Spirit Bats Elite Barbarians Witch The Log
Fire Spirit Skeleton Army Bats Arrows Witch P.E.K.K.A The Log
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Elite Barbarians P.E.K.K.A The Log
Bats Arrows Elite Barbarians Skeleton Army Witch P.E.K.K.A
Fire Spirit Arrows Bats Elite Barbarians Skeleton Army Witch The Log
Arrows Witch The Log Fire Spirit Bats
P.E.K.K.A Elite Barbarians
Skeleton Army Fire Spirit Bats Arrows Elite Barbarians Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch P.E.K.K.A
Arrows Elite Barbarians The Log
Skeleton Army P.E.K.K.A Bats Elite Barbarians Witch The Log
Skeleton Army P.E.K.K.A Bats Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Skeleton Army Witch
Fire Spirit Arrows Bats Witch
Skeleton Army P.E.K.K.A Bats Elite Barbarians Witch
P.E.K.K.A Elite Barbarians Skeleton Army
P.E.K.K.A Bats Elite Barbarians Skeleton Army Witch The Log
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Elite Barbarians Witch
Skeleton Army P.E.K.K.A Arrows Elite Barbarians The Log
Elite Barbarians Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Bats P.E.K.K.A The Log
Bats Arrows Elite Barbarians Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Fire Spirit Arrows The Log
Arrows Fire Spirit Bats Witch
Fire Spirit Arrows Witch The Log
Arrows The Log Fire Spirit
Arrows The Log
Fire Spirit Bats Elite Barbarians
Arrows The Log
Fire Spirit Arrows
Fire Spirit Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Witch The Log
Arrows The Log
Arrows
Bats
Fire Spirit Arrows The Log
Fire Spirit Arrows Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Fire Spirit Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Elite Barbarians Fire Spirit Bats Arrows Witch
Bats Witch
Elite Barbarians
Arrows The Log
Arrows
P.E.K.K.A
Arrows The Log
Fire Spirit Bats Skeleton Army Witch
Fire Spirit Arrows Witch
Arrows The Log
Arrows The Log
Arrows
Elite Barbarians P.E.K.K.A
Bats Elite Barbarians Witch The Log
Bats Witch
Witch The Log

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