My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers Bandit
Giant Snowball
Three Musketeers
Zap
Three Musketeers Bandit
Barbarian Barrel
Elite Barbarians Wizard Three Musketeers Bandit
The Log
Elite Barbarians Three Musketeers Bandit
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Three Musketeers P.E.K.K.A Bandit
Fireball
Elite Barbarians Wizard Three Musketeers Bandit
Poison
Wizard Three Musketeers
Lightning
Elite Barbarians Wizard Three Musketeers Bandit
Rocket
Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Bandit Fireball Wizard Elite Barbarians P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Bandit Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball P.E.K.K.A Three Musketeers Bandit
Elite Barbarians
Zap Rage Fireball Wizard Three Musketeers Bandit
Fireball
Zap Elite Barbarians
Wizard
Elite Barbarians Rage P.E.K.K.A Bandit
Three Musketeers
Zap Elite Barbarians Rage Bandit
Rage
Elite Barbarians Wizard Three Musketeers
P.E.K.K.A
Zap Wizard
Bandit
Zap Elite Barbarians Wizard Three Musketeers

Defense Synergies 1 9

Zap
Fireball Elite Barbarians Three Musketeers P.E.K.K.A Bandit
Elite Barbarians
Zap Wizard
Fireball
Zap Bandit
Wizard
Elite Barbarians P.E.K.K.A Bandit
Three Musketeers
Zap Bandit
Rage
P.E.K.K.A
Zap Wizard
Bandit
Zap Fireball Wizard Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians P.E.K.K.A Zap Three Musketeers Bandit
Three Musketeers P.E.K.K.A Elite Barbarians Bandit
Elite Barbarians Three Musketeers P.E.K.K.A Bandit
Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Bandit
Three Musketeers Zap Fireball Wizard
Zap Fireball P.E.K.K.A Bandit
Three Musketeers P.E.K.K.A Elite Barbarians
Elite Barbarians Bandit
Zap Fireball Wizard Bandit
Three Musketeers Zap Fireball Wizard
P.E.K.K.A Zap Elite Barbarians Fireball Wizard Three Musketeers Bandit
Fireball Wizard Three Musketeers Zap P.E.K.K.A
Elite Barbarians P.E.K.K.A Three Musketeers Bandit
Zap Elite Barbarians Fireball Three Musketeers P.E.K.K.A Bandit
Wizard Three Musketeers Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Elite Barbarians Wizard Three Musketeers Bandit
Zap Wizard Fireball Bandit
P.E.K.K.A Elite Barbarians Three Musketeers
Wizard Elite Barbarians Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Elite Barbarians Wizard
P.E.K.K.A Bandit Zap Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball Bandit
P.E.K.K.A Elite Barbarians Three Musketeers Bandit
Fireball Wizard Zap Three Musketeers
P.E.K.K.A Elite Barbarians Fireball Bandit
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball Bandit
P.E.K.K.A Three Musketeers
P.E.K.K.A Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Wizard Three Musketeers Bandit
Wizard Fireball Three Musketeers
Elite Barbarians Zap Fireball Three Musketeers P.E.K.K.A
Zap Elite Barbarians Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard Bandit
Elite Barbarians Fireball Three Musketeers
Zap Fireball Wizard Bandit
Fireball Zap Wizard
Elite Barbarians Fireball Three Musketeers Bandit
Fireball Bandit
Zap Elite Barbarians Fireball
Zap Fireball Wizard Three Musketeers Bandit
Fireball Wizard Three Musketeers Bandit
Fireball Three Musketeers
Zap Fireball Wizard Three Musketeers Bandit
Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard
Fireball Zap Wizard Bandit
Fireball Zap Wizard Bandit
Fireball Zap Bandit
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard Bandit
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fireball Bandit
Fireball Zap Wizard Three Musketeers
Fireball
Fireball Wizard Three Musketeers
Zap Fireball Wizard
Zap Fireball
Elite Barbarians Three Musketeers P.E.K.K.A
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: